Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7168253" data-attributes="member: 6778044"><p>What I mean by casual players are the ones that pick up the latest adventure or AP when they get a chance and running through it. I think they outnumber the DMs writing their own campaigns, and folks like us that take obsessiveness to new heights. (Guilty on many levels).</p><p></p><p></p><p></p><p>Good point.</p><p></p><p></p><p></p><p>I'll have to look at RAW again. I remember the 1 hour short, and 8 hours long (1/day). And I remember the short rest (no limit) but a recommendation of 2-3 between long. Vague, or at least not rigid. Is it no limit, or a limit of 2 to 3? That's what I was referring to. I also seem to remember a lot of suggestions in threads to limiting short rests to 2/day, 3/day, whatever. Which might be what's giving me the impression that the rules for frequency is vague.</p><p></p><p></p><p></p><p>That's me - don't care about balance. Not entirely. I actually care more about disassociated mechanics, and rules that interfere within the setting. I didn't really care how frequently people took a short rest to regain abilities. But it really bothered me that they had to rest for an hour. So that was an easy fix, it's just part of the after-combat routine for 5-10 minutes, binding wounds, catching your breath, etc.</p><p></p><p>I do prefer to tie the recovery of abilities to time, fatigue, and rest/sleep. Magical abilities simply take time to recover and refocus magical energies. Mundane abilities I usually change. I hated the Battle Master mechanics, with maneuvers that could be used only a limited amount of time. I prefer a risk/reward design for the abilities themselves. </p><p></p><p></p><p></p><p>While I get the issues people have with regard resource management and such with abilities when you have fewer encounters than recommended, it just never occurred to me that it was a problem until I saw people complaining about it. My expectation is that they'll have their short rest abilities at pretty much every encounter. And the long rest ability once/day. Their management of them on a long journey for example is still something the players have to deal with, because they have no idea whether they'll have only one encounter or seven in that day. And for that matter, they have to deal with the night too. Also, as I've stated somewhere earlier in the thread, I tend to expect wilderness encounters to be more challenging in my campaign. Not always, but again, that leaves the PCs guessing.</p><p></p><p></p><p></p><p>In my campaigns, people rest when you'd expect people to rest. Of course, I may have taken the "rule" in the DMG that people <em>had</em> to rest farther, recognizing that pushing horses too long is problematic, the need for food and water, and just trying to maintain a regular pace in the day of an adventurer. I've spelled that out a bit more for the new 5e players who might be familiar with this "problem" today.</p><p></p><p></p><p></p><p>That's my recollection as well. Combined with the many editorials by Gary and others. I ate up that stuff back in the day.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7168253, member: 6778044"] What I mean by casual players are the ones that pick up the latest adventure or AP when they get a chance and running through it. I think they outnumber the DMs writing their own campaigns, and folks like us that take obsessiveness to new heights. (Guilty on many levels). Good point. I'll have to look at RAW again. I remember the 1 hour short, and 8 hours long (1/day). And I remember the short rest (no limit) but a recommendation of 2-3 between long. Vague, or at least not rigid. Is it no limit, or a limit of 2 to 3? That's what I was referring to. I also seem to remember a lot of suggestions in threads to limiting short rests to 2/day, 3/day, whatever. Which might be what's giving me the impression that the rules for frequency is vague. That's me - don't care about balance. Not entirely. I actually care more about disassociated mechanics, and rules that interfere within the setting. I didn't really care how frequently people took a short rest to regain abilities. But it really bothered me that they had to rest for an hour. So that was an easy fix, it's just part of the after-combat routine for 5-10 minutes, binding wounds, catching your breath, etc. I do prefer to tie the recovery of abilities to time, fatigue, and rest/sleep. Magical abilities simply take time to recover and refocus magical energies. Mundane abilities I usually change. I hated the Battle Master mechanics, with maneuvers that could be used only a limited amount of time. I prefer a risk/reward design for the abilities themselves. While I get the issues people have with regard resource management and such with abilities when you have fewer encounters than recommended, it just never occurred to me that it was a problem until I saw people complaining about it. My expectation is that they'll have their short rest abilities at pretty much every encounter. And the long rest ability once/day. Their management of them on a long journey for example is still something the players have to deal with, because they have no idea whether they'll have only one encounter or seven in that day. And for that matter, they have to deal with the night too. Also, as I've stated somewhere earlier in the thread, I tend to expect wilderness encounters to be more challenging in my campaign. Not always, but again, that leaves the PCs guessing. In my campaigns, people rest when you'd expect people to rest. Of course, I may have taken the "rule" in the DMG that people [I]had[/I] to rest farther, recognizing that pushing horses too long is problematic, the need for food and water, and just trying to maintain a regular pace in the day of an adventurer. I've spelled that out a bit more for the new 5e players who might be familiar with this "problem" today. That's my recollection as well. Combined with the many editorials by Gary and others. I ate up that stuff back in the day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top