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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="jrowland" data-source="post: 7168292" data-attributes="member: 94389"><p>I'd like to expand that a bit:</p><p></p><p>The players need to find a tomb lost for a thousand years, so we know it should be <em>hard to find</em>. With a fixed, DM agnostic pre-placed tomb, you run some risks. To highlight two extremes:</p><p></p><p>1) The players wander forever, not finding the tomb (whether to bad rolls, or lack of 'getting' the clues)</p><p>2) The players find the lost tomb immediately</p><p></p><p>In case 1, the players could become quite bored and the game derails. In the DM agnostic approach (Aside: Dm Deism? DMeism? lol) your stuck looking for the tomb, or you do something else.</p><p>in case 2, sure, yay, here is the "lost tomb" *snicker*. Its history, its 1000 years of antiquity are trivialized by the (from the players perspective, even if just dumb luck) giant red neon arrow saying "TOMB HERE"</p><p></p><p>The important point is indeed that the PCs find it, but in such a way as to live up to its reputation as a "lost" tomb. The Player agency is in the looking: how they look, where they look. Whether or not its in hex AB101 or AC101 is irrelevant. Whether or not its found by 6 successes in a skill challenge, or when the DM decides they've searched enough and its time to move the plot is irrelevant. The PCs searched. The tomb was found. Player agency happened.</p></blockquote><p></p>
[QUOTE="jrowland, post: 7168292, member: 94389"] I'd like to expand that a bit: The players need to find a tomb lost for a thousand years, so we know it should be [I]hard to find[/I]. With a fixed, DM agnostic pre-placed tomb, you run some risks. To highlight two extremes: 1) The players wander forever, not finding the tomb (whether to bad rolls, or lack of 'getting' the clues) 2) The players find the lost tomb immediately In case 1, the players could become quite bored and the game derails. In the DM agnostic approach (Aside: Dm Deism? DMeism? lol) your stuck looking for the tomb, or you do something else. in case 2, sure, yay, here is the "lost tomb" *snicker*. Its history, its 1000 years of antiquity are trivialized by the (from the players perspective, even if just dumb luck) giant red neon arrow saying "TOMB HERE" The important point is indeed that the PCs find it, but in such a way as to live up to its reputation as a "lost" tomb. The Player agency is in the looking: how they look, where they look. Whether or not its in hex AB101 or AC101 is irrelevant. Whether or not its found by 6 successes in a skill challenge, or when the DM decides they've searched enough and its time to move the plot is irrelevant. The PCs searched. The tomb was found. Player agency happened. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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