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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7168374" data-attributes="member: 54380"><p>My pursuit notes usually read something like this for example: "Will pursue 75% of the time if it appears they have overwhelming force, as long as Izek survives." So your "What ifs" would already be addressed. But remember - DM Light is not against making decisions that need to be made - he just tries to avoid doing so as much as possible. For example, what if the fleeing PCs cast an audio illusion to the far side of the cave that sounds like the cavalry is coming to save them? In a case like that I would typically say to my players - </p><p></p><p><em>"OK guys, how about on a low number, say 6 or less, they focus on the illusion instead of you? Sound good? Ok, I rolled a 2 - they bit HARD!! Now I'll roll to see whether they adopt an offensive or defensive posture against the percieved threat - how about low they are offensive, high they are defensive? What's that George - oh you think they should be more likely to be offensive because of the cult they are in? OK good point, how about 13 or less? Great! I rolled a 2 AGAIN lol!!!!! Ok, they sound the charge bugle and all go running off to fight the "cavalry!!!!"</em></p><p></p><p>So in other words, when I DO have to make rulings, I try to (assuming there are no spoilers or secret info they dont know about) do it as a team - players and DM Light together. Again the point is to avoid Big DM interjecting himself between player-generated cause and effect.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7168374, member: 54380"] My pursuit notes usually read something like this for example: "Will pursue 75% of the time if it appears they have overwhelming force, as long as Izek survives." So your "What ifs" would already be addressed. But remember - DM Light is not against making decisions that need to be made - he just tries to avoid doing so as much as possible. For example, what if the fleeing PCs cast an audio illusion to the far side of the cave that sounds like the cavalry is coming to save them? In a case like that I would typically say to my players - [I]"OK guys, how about on a low number, say 6 or less, they focus on the illusion instead of you? Sound good? Ok, I rolled a 2 - they bit HARD!! Now I'll roll to see whether they adopt an offensive or defensive posture against the percieved threat - how about low they are offensive, high they are defensive? What's that George - oh you think they should be more likely to be offensive because of the cult they are in? OK good point, how about 13 or less? Great! I rolled a 2 AGAIN lol!!!!! Ok, they sound the charge bugle and all go running off to fight the "cavalry!!!!"[/I] So in other words, when I DO have to make rulings, I try to (assuming there are no spoilers or secret info they dont know about) do it as a team - players and DM Light together. Again the point is to avoid Big DM interjecting himself between player-generated cause and effect. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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