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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7168685" data-attributes="member: 48965"><p>I never said it was worthless... in fact I said I ask for their input at times but a conflict of interest can certainly arise and during those times I tend to just make a ruling and move on. Which made me think of another reason... debate. I and most of my players don't want to deal with it in the middle of the game but when you go with group consensus you're bound to get it more (and thus more slow down in actual play) than you do when it's a singular decision.</p><p></p><p></p><p></p><p></p><p>So combine encounters in waves, halve the encounters using twice the XP budget and allow appropriate short rests between each, if you know it's only one encounter use the adventuring day, split it into waves and give the short rest characters their daily allocated powers all at once... 2-3 times usage... and ability to use healing surges during the fight or in-between waves. I guess my point is the building blocks are there (and even more flexible when you integrate the variants from the DM guide) and the math is pretty simple... I for one don't need them wasting the page count to spell out every combination that can be created using the ability recharge rates, rest period, encounter budgeting, etc. </p><p></p><p></p><p></p><p>6-8 enc = 2-3 short rests</p><p></p><p>4enc (each equivalent to 2 encounters via XP budget so they still actually equal 8 ) = 3 short rests</p><p></p><p>3 enc (each equivalent to 2 encounters via XP budget so still actually equal to 6 ) 2 short rests</p><p></p><p>1-2 enc (use the adventuring day values and send them in waves) Just give PC's their short rest abilities with 2-3 uses i.e. make them daily powers, and allow them to spend hit dice in-between waves... or if you don't like the wave idea, allow them to spend hit dice as a free action in the combat.</p><p></p><p>All of the above is just using the tools the game already provides you and simple math.</p><p></p><p>EDIT: Once I took the time to really understand the math behind the encounters it seemed pretty flexible to me, admittedly 1-2 encounters in a day is a bit of a hack but I think that's been true for nearly every edition.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7168685, member: 48965"] I never said it was worthless... in fact I said I ask for their input at times but a conflict of interest can certainly arise and during those times I tend to just make a ruling and move on. Which made me think of another reason... debate. I and most of my players don't want to deal with it in the middle of the game but when you go with group consensus you're bound to get it more (and thus more slow down in actual play) than you do when it's a singular decision. So combine encounters in waves, halve the encounters using twice the XP budget and allow appropriate short rests between each, if you know it's only one encounter use the adventuring day, split it into waves and give the short rest characters their daily allocated powers all at once... 2-3 times usage... and ability to use healing surges during the fight or in-between waves. I guess my point is the building blocks are there (and even more flexible when you integrate the variants from the DM guide) and the math is pretty simple... I for one don't need them wasting the page count to spell out every combination that can be created using the ability recharge rates, rest period, encounter budgeting, etc. 6-8 enc = 2-3 short rests 4enc (each equivalent to 2 encounters via XP budget so they still actually equal 8 ) = 3 short rests 3 enc (each equivalent to 2 encounters via XP budget so still actually equal to 6 ) 2 short rests 1-2 enc (use the adventuring day values and send them in waves) Just give PC's their short rest abilities with 2-3 uses i.e. make them daily powers, and allow them to spend hit dice in-between waves... or if you don't like the wave idea, allow them to spend hit dice as a free action in the combat. All of the above is just using the tools the game already provides you and simple math. EDIT: Once I took the time to really understand the math behind the encounters it seemed pretty flexible to me, admittedly 1-2 encounters in a day is a bit of a hack but I think that's been true for nearly every edition. [/QUOTE]
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