Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7168735" data-attributes="member: 996"><p>No, it just doesn't fit the way he wants to pace his campaign, and he's implemented a house rule to circumvent it - which is exactly what 5e DMs are supposed to do. </p><p> Oh, he fixed it, he just also broke it, first, by not using it as directed. ;P </p><p></p><p> They still need to be modded/adjusted to some to work for that purpose, of course, they just need to do it ahead of time, and stick to it, rather than using the more flexible rulings-over-rules philosophy, or RaW, it's house-rules-as-stipulated-to, I guess. </p><p></p><p> While my experience/expectations are closer to yours than Imaro's, his is hardly implausible, and illustrates why the DM having the greatest mastery of the rules, the DM consistently exercising his 'authority'(Empowerment) to make rulings, and taking as much resolution as practicable behind the screen are each (or all) good practices, in 5e, as they were in the classic game.</p><p></p><p> I'd say* it confirmed GURPS's validation of Rolemaster's confirmation of 1e AD&D's proof that you can't have a rule for everything...</p><p></p><p>...at least, not in a list-based system. </p><p></p><p> Oh, you mean limits like the edge of the screen. D&D has plenty of limits, that get crossed all the time. That was even the point you were making.</p><p>Its limits aren't respected or enforced.</p><p></p><p></p><p>That depends on the system and the style. Traditiona & 5e D&D runs best from behind the screen, the players must have complete confidence in the DM for that. If you're running a system that works well enough 'above board,' then, while the DM still has final say, players as rules knowledge resources are just fine, and system mastery isn't needed from the DM - the bar is much lower. Of course in adversarial play it's good to be closely matched.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* And I'm leaving out a lot of other games that seemed to try the a-rule-for-everything design.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7168735, member: 996"] No, it just doesn't fit the way he wants to pace his campaign, and he's implemented a house rule to circumvent it - which is exactly what 5e DMs are supposed to do. Oh, he fixed it, he just also broke it, first, by not using it as directed. ;P They still need to be modded/adjusted to some to work for that purpose, of course, they just need to do it ahead of time, and stick to it, rather than using the more flexible rulings-over-rules philosophy, or RaW, it's house-rules-as-stipulated-to, I guess. While my experience/expectations are closer to yours than Imaro's, his is hardly implausible, and illustrates why the DM having the greatest mastery of the rules, the DM consistently exercising his 'authority'(Empowerment) to make rulings, and taking as much resolution as practicable behind the screen are each (or all) good practices, in 5e, as they were in the classic game. I'd say* it confirmed GURPS's validation of Rolemaster's confirmation of 1e AD&D's proof that you can't have a rule for everything... ...at least, not in a list-based system. Oh, you mean limits like the edge of the screen. D&D has plenty of limits, that get crossed all the time. That was even the point you were making. Its limits aren't respected or enforced. That depends on the system and the style. Traditiona & 5e D&D runs best from behind the screen, the players must have complete confidence in the DM for that. If you're running a system that works well enough 'above board,' then, while the DM still has final say, players as rules knowledge resources are just fine, and system mastery isn't needed from the DM - the bar is much lower. Of course in adversarial play it's good to be closely matched. * And I'm leaving out a lot of other games that seemed to try the a-rule-for-everything design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top