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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ristamar" data-source="post: 7168806" data-attributes="member: 1207"><p>Because mechanics and systems often intertwine with the plot/story (either planned or impromptu)? Unless you're running a prepared module with little customization or deviation, I'm not sure how you can run a proper game without some understanding and control of the underlying systems, the motivations of the monsters and NPCs, and other objects and forces at work within the game. A player, even one with the best intentions, will not hold the same views and values as the DM. </p><p></p><p>Unless by "running" you simply mean utilizing a player as a pro-active rules reference. I certainly wouldn't care for that, particularly when it comes to making rulings outside that which is clearly defined, but it might work for a fledgling DM that has requested assistance.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 7168806, member: 1207"] Because mechanics and systems often intertwine with the plot/story (either planned or impromptu)? Unless you're running a prepared module with little customization or deviation, I'm not sure how you can run a proper game without some understanding and control of the underlying systems, the motivations of the monsters and NPCs, and other objects and forces at work within the game. A player, even one with the best intentions, will not hold the same views and values as the DM. Unless by "running" you simply mean utilizing a player as a pro-active rules reference. I certainly wouldn't care for that, particularly when it comes to making rulings outside that which is clearly defined, but it might work for a fledgling DM that has requested assistance. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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