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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7168809" data-attributes="member: 6778044"><p>Perhaps it's because different folks have different priorities? My house rule PHB is a rewrite of the core rules, up to 130 pages (spells are in another book) and changes most classes, races, combat, and skills extensively. Perhaps you'd like to check it out to see if it's Rules Light. I think I'd be accused of being too complicated, with too many rules.</p><p></p><p>Maybe my rules would work for you, maybe not. I think you might be surprised. The difference is that I don't play the game to play the rules. I play the characters and use the rules to support that. An example is the dying mechanic. I like the mechanic. But I don't like the way people "game" the mechanic, not healing people until they are at 0 hp for example, because they know they'll be good as new after they are healed. That wasn't the case in AD&D for example. So I modify the rule to discourage this type of abuse. </p><p></p><p>Balance isn't subjective, balance is balance. </p><p></p><p>Deciding what is important to balance, however, is a different story. That's where things get very complicated. That's also where disagreements about balance arise. I prefer to approach it differently-decide what result I want and redesign to that. But when somebody insists that a rule is not balanced when many people play with it unaltered with no problem, then we'll probably disagreed. In that case it's probably not an issue with balance, but an issue with the rule not doing what you would like it to do.</p><p></p><p>Back to dying. With no assistance you have about a 60% chance of surviving in 5e. I don't mind the time it gives you, but I think that's too high. In my campaign, without assistance you have only a 25% chance of surviving. In addition, there are consequences, even with magical healing after being dropped to 0 hp.</p><p></p><p>Why? Because I want the to still have that safety net (and I think it's reasonably realistic) but I want them to fear getting reduced to 0 hp.</p><p></p><p>I suspect a lot of my rules would suit your campaign well, though. My rules ramp up the challenge, especially combat.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7168809, member: 6778044"] Perhaps it's because different folks have different priorities? My house rule PHB is a rewrite of the core rules, up to 130 pages (spells are in another book) and changes most classes, races, combat, and skills extensively. Perhaps you'd like to check it out to see if it's Rules Light. I think I'd be accused of being too complicated, with too many rules. Maybe my rules would work for you, maybe not. I think you might be surprised. The difference is that I don't play the game to play the rules. I play the characters and use the rules to support that. An example is the dying mechanic. I like the mechanic. But I don't like the way people "game" the mechanic, not healing people until they are at 0 hp for example, because they know they'll be good as new after they are healed. That wasn't the case in AD&D for example. So I modify the rule to discourage this type of abuse. Balance isn't subjective, balance is balance. Deciding what is important to balance, however, is a different story. That's where things get very complicated. That's also where disagreements about balance arise. I prefer to approach it differently-decide what result I want and redesign to that. But when somebody insists that a rule is not balanced when many people play with it unaltered with no problem, then we'll probably disagreed. In that case it's probably not an issue with balance, but an issue with the rule not doing what you would like it to do. Back to dying. With no assistance you have about a 60% chance of surviving in 5e. I don't mind the time it gives you, but I think that's too high. In my campaign, without assistance you have only a 25% chance of surviving. In addition, there are consequences, even with magical healing after being dropped to 0 hp. Why? Because I want the to still have that safety net (and I think it's reasonably realistic) but I want them to fear getting reduced to 0 hp. I suspect a lot of my rules would suit your campaign well, though. My rules ramp up the challenge, especially combat. [/QUOTE]
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