Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7168936" data-attributes="member: 996"><p>Just assume I told you off for it. I want to.</p><p></p><p>I already want to go berserk anytime anyone puts credence in GNS or dissociate mechanics or any of the other stupid, counter-productive, labels that saw such heavy use in the edition war. (Heck, 'edition war' is a 'label' that can set some folks off, but if you don't acknowledge that bad things have happened, they'll just happen again.)</p><p></p><p> Complements are so rare on the forums, I'll take it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> One funny thing about this conversation is that I look at how you describe your desired style, and how I ran/played 4e, and don't feel like we had a lot in common. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yet, I do get the same impression that 4e was, at best, last among equals when 5e was being designed. There's lots of 4e in 5e, but it's in tiny bits, when it was the structure that made 4e what it was. A game that had no details in common with 4e, but had a solid structure and clear/consistent/balanced rules would feel more like 4e than 5e or 13A do.</p><p></p><p>But, yes, it is intended to be putty in the DM's hands, even if that does make a mess at times. It's DM Empowerment. 'Make the game your own!' 'Rulings not Rules!' 'Classic feel!' are positive ways of putting it - Negative spin is just as possible 'fragile balance,' 'needs to be fixed,' 'unplayable as written,' 'needlessly complicated' etc. :shrug: And, really, who needs any more negativity after surviving the edition war? </p><p></p><p>So, yeah, impose what you need to on 5e to make it work for you. In your case, to make it more 'DM lite' do that work up-front, before the adventure or even at the start of the campaign, and get it into shape to run above-board. </p><p></p><p> Yeah, I participated in the playtest and did the surveys. They never asked the questions they'd've needed to in order to find out what I wanted. So, 'meh.' 5e was going to be a return to the classic game, with faster combat and smaller numbers - the only questions were around what made the classic game classic, and what could be paired away in the name of the other two goals. The less-classic game was going to be covered in optional rules & modules. 3.x was, in a definite, if still inadequate way. 4e, not so much.</p><p></p><p> First of all, there'd be no 'change' at this point, it'd be some triple-ripple-vanilla-road-monkey ex-post-optional <em>nth</em>-string module at this point. And the reason is, of course, to have it rather than make it, and to be able to fairly smoothly use it with others sharing the preference.</p><p></p><p>The other question is, why is it so important to deny those options that the game has provided in the past, to people who may want them, again, in the current edition?</p><p></p><p>They're options, they'd be forced on no one. They're non-core, they wouldn't change the face of the game. With WotC farming out most D&D projects, page count and development resources do not make it some sort of zero-sum game. Other business reasons are business reasons for WotC to consider, not reasons for fans on a forum to stridently oppose such additional options.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7168936, member: 996"] Just assume I told you off for it. I want to. I already want to go berserk anytime anyone puts credence in GNS or dissociate mechanics or any of the other stupid, counter-productive, labels that saw such heavy use in the edition war. (Heck, 'edition war' is a 'label' that can set some folks off, but if you don't acknowledge that bad things have happened, they'll just happen again.) Complements are so rare on the forums, I'll take it. ;) One funny thing about this conversation is that I look at how you describe your desired style, and how I ran/played 4e, and don't feel like we had a lot in common. ;) Yet, I do get the same impression that 4e was, at best, last among equals when 5e was being designed. There's lots of 4e in 5e, but it's in tiny bits, when it was the structure that made 4e what it was. A game that had no details in common with 4e, but had a solid structure and clear/consistent/balanced rules would feel more like 4e than 5e or 13A do. But, yes, it is intended to be putty in the DM's hands, even if that does make a mess at times. It's DM Empowerment. 'Make the game your own!' 'Rulings not Rules!' 'Classic feel!' are positive ways of putting it - Negative spin is just as possible 'fragile balance,' 'needs to be fixed,' 'unplayable as written,' 'needlessly complicated' etc. :shrug: And, really, who needs any more negativity after surviving the edition war? So, yeah, impose what you need to on 5e to make it work for you. In your case, to make it more 'DM lite' do that work up-front, before the adventure or even at the start of the campaign, and get it into shape to run above-board. Yeah, I participated in the playtest and did the surveys. They never asked the questions they'd've needed to in order to find out what I wanted. So, 'meh.' 5e was going to be a return to the classic game, with faster combat and smaller numbers - the only questions were around what made the classic game classic, and what could be paired away in the name of the other two goals. The less-classic game was going to be covered in optional rules & modules. 3.x was, in a definite, if still inadequate way. 4e, not so much. First of all, there'd be no 'change' at this point, it'd be some triple-ripple-vanilla-road-monkey ex-post-optional [i]nth[/i]-string module at this point. And the reason is, of course, to have it rather than make it, and to be able to fairly smoothly use it with others sharing the preference. The other question is, why is it so important to deny those options that the game has provided in the past, to people who may want them, again, in the current edition? They're options, they'd be forced on no one. They're non-core, they wouldn't change the face of the game. With WotC farming out most D&D projects, page count and development resources do not make it some sort of zero-sum game. Other business reasons are business reasons for WotC to consider, not reasons for fans on a forum to stridently oppose such additional options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top