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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7169026" data-attributes="member: 6778044"><p>Actually, in terms of mechanics and rules, I'm happy with that. It goes back to the AD&D idea that the DM handles the rules, and the players know enough on how to handle their characters. I love starting new players who haven't read the PHB yet because they have no preconceived ideas on how to play the game.</p><p></p><p>How <em>should</em> they play the game? In my mind they should focus on their character and the decisions and actions that they would take. I'll let you know what you need to do to do that, if anything. For example, I can't stand questions that start with, "Can I make a skill check to...?" The answer it generally no. Because you're not doing anything. Yes, you can utilize your skills to attempt something, but until you actually attempt it, I can't help you.</p><p></p><p>I find that players that have played for a while, are often surprised by the newbies, "wait, I can <em>do</em> that?" Sure, why not? You can do that here in this world, why wouldn't your characters be able to do that in their world? Combat is often based on how many squares they have to move, to get into position here, to do this. That's not combat. That's a game.</p><p></p><p>There are two orcs charging at you with axes, what do you do? "I want to chop off the first one's head." Hey, go for it. It might not be easy, but go right ahead and try.</p><p></p><p>Because when it comes to non-magical things, anything you could legitimately do in a combat here is fine with me. Of course, I do change my rules to get away from counting 5' squares, etc. But even using the core rules we've been able to do the same thing.</p><p></p><p>But I would love to be able to sit down with a beer or a single malt and chat about, design, and test other rule ideas and such. I just haven't really been able to find anybody locally that shares that passion with me.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7169026, member: 6778044"] Actually, in terms of mechanics and rules, I'm happy with that. It goes back to the AD&D idea that the DM handles the rules, and the players know enough on how to handle their characters. I love starting new players who haven't read the PHB yet because they have no preconceived ideas on how to play the game. How [I]should[/I] they play the game? In my mind they should focus on their character and the decisions and actions that they would take. I'll let you know what you need to do to do that, if anything. For example, I can't stand questions that start with, "Can I make a skill check to...?" The answer it generally no. Because you're not doing anything. Yes, you can utilize your skills to attempt something, but until you actually attempt it, I can't help you. I find that players that have played for a while, are often surprised by the newbies, "wait, I can [I]do[/I] that?" Sure, why not? You can do that here in this world, why wouldn't your characters be able to do that in their world? Combat is often based on how many squares they have to move, to get into position here, to do this. That's not combat. That's a game. There are two orcs charging at you with axes, what do you do? "I want to chop off the first one's head." Hey, go for it. It might not be easy, but go right ahead and try. Because when it comes to non-magical things, anything you could legitimately do in a combat here is fine with me. Of course, I do change my rules to get away from counting 5' squares, etc. But even using the core rules we've been able to do the same thing. But I would love to be able to sit down with a beer or a single malt and chat about, design, and test other rule ideas and such. I just haven't really been able to find anybody locally that shares that passion with me. [/QUOTE]
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