Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7169812" data-attributes="member: 996"><p>So you can hypothetical imagine what shoak1 or outsider is dealing with, but you didn't deal with it, yourself. I suppose you could have cribbed from Fourthcore, had you decided to, as they were going for something of the same style.</p><p></p><p>I actually have run 4e in something akin to an AD&D (even used Essentials to run an 0D&D adventure), and it's not the same kind of work shoak1 is doing, at least, for me it wasn't. It was a matter of going all "Big DM" on the game and just doing it. Not particularly harder than prep with 4e usually is - and 4e prep was awefully easy. </p><p></p><p></p><p> He confuses me, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In GNS BS terms he's an "incoherent" combination of gamism & simulationism. ;P 4e incoherence tended more towards gamism + narrativism. </p><p></p><p> There's another stumbling block, too. If you wanted to run something a lot like AD&D in 2008, you could run Hackmaster or one of the emerging OSR games coming out, and you still can. If you wanted to keep playing 3.5, there was lost of 3pp material for it, too, and the licence to make more was still out there, within a year, it had been clones as Pathfinder.</p><p></p><p>So the impetus to make 5e work is much higher.</p><p></p><p> There we go, assuming 'majorities' and statistics we don't have, again.</p><p></p><p>But, that aside, 5e is not simply a return to AD&D, nor is it just a repudiation of 4e in submission to the h4ter victory in the edition war. It's D&D for all D&Ders, past 4e fans included, and when it fails them, it fails just as much as if you'd cracked it open and found it harder than ever to get that AD&D feel out of it.</p><p></p><p> The list of system artifacts and pointless details would be staggering, just as it was going from AD&D to 3e or 3e to 4e, but it also wouldn't really be the point. There's no point to fixating on that stuff when you roll rev, it's going to be different, or there would be no point in having it. (There are a few glaring examples, of course, like the Warlord, and the Defender Role.)</p><p></p><p>It's really just a matter of basic qualities. Balance, clarity, consistency. You could run an encounter or even a non-combat challenge with an expectation that the difficulty would be something like what you intended. Players could play the characters they wanted to, with some confidence that what they chose to model them would actually work something like it was meant to, and without having to apply ungodly system mastery to make some concept barely-viable, or keep others from dominating. You could introduce new players to the game and they'd likely pick it up quickly - in constrast, it wasn't so great for returning players.</p><p></p><p>A player who enjoyed 4e could get a similar experience from just the right DM in 5e. </p><p>A DM just has to rise to the challenge.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7169812, member: 996"] So you can hypothetical imagine what shoak1 or outsider is dealing with, but you didn't deal with it, yourself. I suppose you could have cribbed from Fourthcore, had you decided to, as they were going for something of the same style. I actually have run 4e in something akin to an AD&D (even used Essentials to run an 0D&D adventure), and it's not the same kind of work shoak1 is doing, at least, for me it wasn't. It was a matter of going all "Big DM" on the game and just doing it. Not particularly harder than prep with 4e usually is - and 4e prep was awefully easy. He confuses me, too. ;) In GNS BS terms he's an "incoherent" combination of gamism & simulationism. ;P 4e incoherence tended more towards gamism + narrativism. There's another stumbling block, too. If you wanted to run something a lot like AD&D in 2008, you could run Hackmaster or one of the emerging OSR games coming out, and you still can. If you wanted to keep playing 3.5, there was lost of 3pp material for it, too, and the licence to make more was still out there, within a year, it had been clones as Pathfinder. So the impetus to make 5e work is much higher. There we go, assuming 'majorities' and statistics we don't have, again. But, that aside, 5e is not simply a return to AD&D, nor is it just a repudiation of 4e in submission to the h4ter victory in the edition war. It's D&D for all D&Ders, past 4e fans included, and when it fails them, it fails just as much as if you'd cracked it open and found it harder than ever to get that AD&D feel out of it. The list of system artifacts and pointless details would be staggering, just as it was going from AD&D to 3e or 3e to 4e, but it also wouldn't really be the point. There's no point to fixating on that stuff when you roll rev, it's going to be different, or there would be no point in having it. (There are a few glaring examples, of course, like the Warlord, and the Defender Role.) It's really just a matter of basic qualities. Balance, clarity, consistency. You could run an encounter or even a non-combat challenge with an expectation that the difficulty would be something like what you intended. Players could play the characters they wanted to, with some confidence that what they chose to model them would actually work something like it was meant to, and without having to apply ungodly system mastery to make some concept barely-viable, or keep others from dominating. You could introduce new players to the game and they'd likely pick it up quickly - in constrast, it wasn't so great for returning players. A player who enjoyed 4e could get a similar experience from just the right DM in 5e. A DM just has to rise to the challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top