Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7169829" data-attributes="member: 6778044"><p>I don't know if the extent of the changes I've been making are similar or not. My approach is different, perhaps. I tend to write new rules to fix what I perceive as a problem, and then share those for criticism and play testing. I figure if there's something that <em>I</em> don't like in the rules, then it's kind of up to me to fix it.</p><p></p><p>But I also get that rewriting rules, or writing new ones, isn't everybody else's passion, much less strong point. I've been doing it since AD&D, attempting to make a lot of the <em>Dragon</em> magazine articles work with the rest of the rules, and each other. And naturally I thought I could do better. And wouldn't you know it, every time that I thought I had an article to send to the magazine, they published the same thing!</p><p></p><p>So I'm not sure it's really a question of dealing with less, rather than dealing with it differently. I recently found the books I was writing to make 3.75e? when 4e came out. Trying to figure out where the 3e line would have gone if they stayed on that track instead of shifting to the 4e that was published. </p><p></p><p></p><p></p><p>Oops. Right you are. Just what I heard...</p><p></p><p></p><p></p><p>I said "return to form" in quotes precisely because it's not like any single prior version, but the attempt has been made to make it feel a lot like those earlier editions. But I get the sense that it feels particularly different to 4e players (probably because of my own perception of the switch <em>to</em> 4e.</p><p></p><p>I know there are a lot of differences, but many times there are some specific mechanics or approaches that are key for a given person. For example, there are many who don't feel it's D&D without Vancian magic. Put that back into 4e, and they're OK with it. So just wondering if there are some specific things that we might be able to brainstorm on and come up with some options.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7169829, member: 6778044"] I don't know if the extent of the changes I've been making are similar or not. My approach is different, perhaps. I tend to write new rules to fix what I perceive as a problem, and then share those for criticism and play testing. I figure if there's something that [I]I[/I] don't like in the rules, then it's kind of up to me to fix it. But I also get that rewriting rules, or writing new ones, isn't everybody else's passion, much less strong point. I've been doing it since AD&D, attempting to make a lot of the [I]Dragon[/I] magazine articles work with the rest of the rules, and each other. And naturally I thought I could do better. And wouldn't you know it, every time that I thought I had an article to send to the magazine, they published the same thing! So I'm not sure it's really a question of dealing with less, rather than dealing with it differently. I recently found the books I was writing to make 3.75e? when 4e came out. Trying to figure out where the 3e line would have gone if they stayed on that track instead of shifting to the 4e that was published. Oops. Right you are. Just what I heard... I said "return to form" in quotes precisely because it's not like any single prior version, but the attempt has been made to make it feel a lot like those earlier editions. But I get the sense that it feels particularly different to 4e players (probably because of my own perception of the switch [I]to[/I] 4e. I know there are a lot of differences, but many times there are some specific mechanics or approaches that are key for a given person. For example, there are many who don't feel it's D&D without Vancian magic. Put that back into 4e, and they're OK with it. So just wondering if there are some specific things that we might be able to brainstorm on and come up with some options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top