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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7170620" data-attributes="member: 29398"><p>I really fail to see how having a wide range of CR/EL's within a module rather than a narrow range is bad for anyone.</p><p></p><p>I never played 4e, though I have and have read the (first set of) core three books and some other material.</p><p></p><p>That said, 4e - like any D&D - could still be run as a sandbox on the large scale if one so desired, and using modules with lots of choice points and exploration on the small scale; and were I ever to run it* I'd probably do just that. The main thing I'd have a difficult time with, I think, would be keeping it playable with a much much <strong>much</strong> slower level advancement such that the campaign could go on long enough (at least several years) to be worthwhile without the PCs' levels getting too stratospheric.</p><p></p><p>* - don't get yer hopes up; if I ever do change systems it would probably be to a greatly-modified 5e.</p><p></p><p>From what I understand, converting any module into 4e is trickier than converting a 4e module out to something else. I know the outward conversions I've done (from 4e to 1e) haven't been as much work as I thought they might be going in; but then my conversions are fairly general in nature most of the time.</p><p></p><p>Well, AEDU is kinda still there if you look closely - A is still A, E is vaguely mirrored by short-rest, D is clearly mirrored by long-rest, and U is kinda maybe reflected by rituals.</p><p></p><p>I wonder if you'd very quickly get closer to what you're after if you dropped the short-rest mechanic and replaced it with per-encounter refreshment?</p><p></p><p>Lan-"throwing ideas at the virtual wall, to see if any virtually stick"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7170620, member: 29398"] I really fail to see how having a wide range of CR/EL's within a module rather than a narrow range is bad for anyone. I never played 4e, though I have and have read the (first set of) core three books and some other material. That said, 4e - like any D&D - could still be run as a sandbox on the large scale if one so desired, and using modules with lots of choice points and exploration on the small scale; and were I ever to run it* I'd probably do just that. The main thing I'd have a difficult time with, I think, would be keeping it playable with a much much [B]much[/B] slower level advancement such that the campaign could go on long enough (at least several years) to be worthwhile without the PCs' levels getting too stratospheric. * - don't get yer hopes up; if I ever do change systems it would probably be to a greatly-modified 5e. From what I understand, converting any module into 4e is trickier than converting a 4e module out to something else. I know the outward conversions I've done (from 4e to 1e) haven't been as much work as I thought they might be going in; but then my conversions are fairly general in nature most of the time. Well, AEDU is kinda still there if you look closely - A is still A, E is vaguely mirrored by short-rest, D is clearly mirrored by long-rest, and U is kinda maybe reflected by rituals. I wonder if you'd very quickly get closer to what you're after if you dropped the short-rest mechanic and replaced it with per-encounter refreshment? Lan-"throwing ideas at the virtual wall, to see if any virtually stick"-efan [/QUOTE]
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