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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7171204" data-attributes="member: 6785785"><p>Everything I see seems to indicate that this edition is reaching more new players (in addition to existing or returning players) than any other edition in quite some time. The online presence and the streaming phenomenon also seems to be broadening the audience, and the awareness of RPGs seems to be growing. </p><p></p><p>I don't have any hard data to back that up, but just looking at sales figures and the popularity of streaming shows and so on....I really think your assessment that it may die a slow death is a bit off. Certainly premature. </p><p></p><p></p><p></p><p>I wouldn't disagree with any of that, necessarily....I was just asking Shoak1 about his personal reasons for it. </p><p></p><p>Perhaps I would not entirely agree about supporting a product you don't like. I tried 4E and bought the core three books and then the first couple of additional splat books before my group decided to call it quits. I honestly wish I had stopped sooner. </p><p></p><p></p><p></p><p>Sure, but I wasn't talking about "supporting" so much as playing. For instance, I'm reasonably sure that 5E will be my final edition of D&D. I don't really see the need for another edition at all. Obviously, that could change with time, but I really don't expect to need another version of the game. </p><p></p><p>For someone who really liked AD&D or 3E or any prior edition....they can still play those games, if that is what they prefer. I know folks who do that. </p><p></p><p>Now, if you want to talk about supporting the hobby and to try and keep it going....then I woudl agree with you. </p><p></p><p></p><p></p><p>I used to agree with this, and found that every fight was a tough fight that pushed the players and the characters to their limits. </p><p></p><p>I eventually found this to be more detrimental than helpful. Kind of makes every fight similar, and really solidifies player expectations that will be the case. And there's also the question of "boring" for who. Sometimes, it can be fun for the players to just curb stomp some bad guys. They get a kick out of it, and it kind of helps affirm their progression in power and ability. Such a combat need not take more than a few minutes, but it can be fun, and can help out in other ways. </p><p></p><p>Likewise with an extremely tough encounter...one that is almost assuredly beyond the ability of the PCs. I find having the possibility of such encounters makes my PCs more cautious, and less likely to rely on combat as their only option. Sometimes they have to figure out another way to succeed than to simply kill the things in their way. </p><p></p><p>Adding both of these kinds of encounters into the mix really helps out in a lot of ways. Even just the possibility of these kinds of encounters can help. It makes fights different, and more importantly, it makes players think a bit more....they don't just automatically assume "the DM put this here for us to fight, clearly we can defeat it".</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7171204, member: 6785785"] Everything I see seems to indicate that this edition is reaching more new players (in addition to existing or returning players) than any other edition in quite some time. The online presence and the streaming phenomenon also seems to be broadening the audience, and the awareness of RPGs seems to be growing. I don't have any hard data to back that up, but just looking at sales figures and the popularity of streaming shows and so on....I really think your assessment that it may die a slow death is a bit off. Certainly premature. I wouldn't disagree with any of that, necessarily....I was just asking Shoak1 about his personal reasons for it. Perhaps I would not entirely agree about supporting a product you don't like. I tried 4E and bought the core three books and then the first couple of additional splat books before my group decided to call it quits. I honestly wish I had stopped sooner. Sure, but I wasn't talking about "supporting" so much as playing. For instance, I'm reasonably sure that 5E will be my final edition of D&D. I don't really see the need for another edition at all. Obviously, that could change with time, but I really don't expect to need another version of the game. For someone who really liked AD&D or 3E or any prior edition....they can still play those games, if that is what they prefer. I know folks who do that. Now, if you want to talk about supporting the hobby and to try and keep it going....then I woudl agree with you. I used to agree with this, and found that every fight was a tough fight that pushed the players and the characters to their limits. I eventually found this to be more detrimental than helpful. Kind of makes every fight similar, and really solidifies player expectations that will be the case. And there's also the question of "boring" for who. Sometimes, it can be fun for the players to just curb stomp some bad guys. They get a kick out of it, and it kind of helps affirm their progression in power and ability. Such a combat need not take more than a few minutes, but it can be fun, and can help out in other ways. Likewise with an extremely tough encounter...one that is almost assuredly beyond the ability of the PCs. I find having the possibility of such encounters makes my PCs more cautious, and less likely to rely on combat as their only option. Sometimes they have to figure out another way to succeed than to simply kill the things in their way. Adding both of these kinds of encounters into the mix really helps out in a lot of ways. Even just the possibility of these kinds of encounters can help. It makes fights different, and more importantly, it makes players think a bit more....they don't just automatically assume "the DM put this here for us to fight, clearly we can defeat it". [/QUOTE]
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