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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7178426" data-attributes="member: 29398"><p>I'd say some of them did, and still do.</p><p></p><p>Negative side effects of spells (e.g. aging) and other limitations on casting were quite good at reining in casters at least to some extent. Simple way to tell this is to look what happened when those brakes were taken off in 3e...</p><p></p><p>Variable xp progression is another good and very simple balancer.</p><p></p><p>Race-class level limits (and non-resurrectable races, etc.) were an attempt to steer people into playing humans. There's better ways to do this.</p><p></p><p>Wouldn't it be simpler just to chop back the duration on the sheltering spells (Rope Trick, Tiny Hut, etc.)?</p><p></p><p>I'd also have it that anything used during a long rest can't be recovered until the next long rest.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7178426, member: 29398"] I'd say some of them did, and still do. Negative side effects of spells (e.g. aging) and other limitations on casting were quite good at reining in casters at least to some extent. Simple way to tell this is to look what happened when those brakes were taken off in 3e... Variable xp progression is another good and very simple balancer. Race-class level limits (and non-resurrectable races, etc.) were an attempt to steer people into playing humans. There's better ways to do this. Wouldn't it be simpler just to chop back the duration on the sheltering spells (Rope Trick, Tiny Hut, etc.)? I'd also have it that anything used during a long rest can't be recovered until the next long rest. Lanefan [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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