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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7179284" data-attributes="member: 22779"><p>Kinda sorta though. By that level, the 18th level MU is dripping with so many magic items, that the odds that he isn't at least resistant to that lightning damage is pretty small. Rings of Fire Resistance, Robe of the Arch Magi (whee, magic resistance!), and a boat load of other goodies are there for the taking. And, let's be honest here, an 18th level PC Magic User is probably on his third page of magic items. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>-------</p><p></p><p>Rolling this back around to the Elephant in the Room though. I'm running a Hexploration adventure right now. I expect the PC's to spend weeks, if not a couple of months, exploring an area, searching for a lost temple. So, this is precisely the type of scenario where the Elephant in the Room is a problem, right? Typically single encounter days and all that.</p><p></p><p>Thing is, I sorted that. I have the following:</p><p></p><ul> <li data-xf-list-type="ul">An extensive random encounter list</li> <li data-xf-list-type="ul">Random encounters are 1 in 10, rolled 6 per day.</li> <li data-xf-list-type="ul">If an encounter is indicated, I roll a d6-2. That is the number of subsequent encounters keyed off the first one. So, any encounter has a 33% chance of being a single encounter, and a 66% chance of triggering 1-4 additional encounters. </li> <li data-xf-list-type="ul">I roll 5d20 for each subsequent encounter. That's the number of minutes between encounters. Possible to get a short rest, but, unlikely. We'll usually have 2 encounters before the party can short rest.</li> </ul><p></p><p>Now, the justification for this is that most of the random encounters are beasts and whatnot. Combat is noisy and leaves lots of blood around, attracting scavengers and other predators. It is possible, although extremely unlikely, to have 24 encounters in a single day, but, more likely will be 5-6. </p><p></p><p>There problem solved. The party turtles after each encounter with a Rope Trick? Congratulations, you just wasted an entire day of exploration. Great if you want to spend a couple of years tracking through the wilderness, but, at some point, they are going to give up on that.</p><p></p><p>The resolution here to the Elephant in the Room, is not mechanical. It's easiest to resolve in adventure design.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7179284, member: 22779"] Kinda sorta though. By that level, the 18th level MU is dripping with so many magic items, that the odds that he isn't at least resistant to that lightning damage is pretty small. Rings of Fire Resistance, Robe of the Arch Magi (whee, magic resistance!), and a boat load of other goodies are there for the taking. And, let's be honest here, an 18th level PC Magic User is probably on his third page of magic items. :D ------- Rolling this back around to the Elephant in the Room though. I'm running a Hexploration adventure right now. I expect the PC's to spend weeks, if not a couple of months, exploring an area, searching for a lost temple. So, this is precisely the type of scenario where the Elephant in the Room is a problem, right? Typically single encounter days and all that. Thing is, I sorted that. I have the following: [list][*]An extensive random encounter list [*]Random encounters are 1 in 10, rolled 6 per day.[*]If an encounter is indicated, I roll a d6-2. That is the number of subsequent encounters keyed off the first one. So, any encounter has a 33% chance of being a single encounter, and a 66% chance of triggering 1-4 additional encounters. [*]I roll 5d20 for each subsequent encounter. That's the number of minutes between encounters. Possible to get a short rest, but, unlikely. We'll usually have 2 encounters before the party can short rest.[/list] Now, the justification for this is that most of the random encounters are beasts and whatnot. Combat is noisy and leaves lots of blood around, attracting scavengers and other predators. It is possible, although extremely unlikely, to have 24 encounters in a single day, but, more likely will be 5-6. There problem solved. The party turtles after each encounter with a Rope Trick? Congratulations, you just wasted an entire day of exploration. Great if you want to spend a couple of years tracking through the wilderness, but, at some point, they are going to give up on that. The resolution here to the Elephant in the Room, is not mechanical. It's easiest to resolve in adventure design. [/QUOTE]
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