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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="clearstream" data-source="post: 7179478" data-attributes="member: 71699"><p>Prima facie we should concede meaning to all the words in a rule. To do otherwise is less justified. Thus Long Rest has a long list of requisites</p><ul> <li data-xf-list-type="ul">our character must sleep or read, talk, eat, or stand watch for up to 2 hours</li> <li data-xf-list-type="ul">our character mustn't stand watch for more than 2 hours</li> <li data-xf-list-type="ul">our character mustn't walk for an hour or more</li> <li data-xf-list-type="ul">our character mustn't fight or cast spells</li> <li data-xf-list-type="ul">our character mustn't engage in adventuring activity similar to walking for an hour or more, or fighting or casting spells</li> </ul><p>If we think the first item makes the others redundant then we are lead to suspect that they carry additional import. So we need to reflect on that. We can first question the allegation of redundancy. Could I walk for an hour or more while talking? I could, so that is not redundant. Concretely, none of the items are truly redundant as given I am doing one of sleeping, reading, talking, eating or watching, I could also be walking, fighting or casting spells. So one approach is to say they are not redundant.</p><p></p><p>We can additionally or alternatively observe that there are things a character must do to enter and sustain a state of rest, and things they may do that interrupt and reset it. The latter list is extended without limitation by the words "<em>similar adventuring activity</em>". Taken as a whole, we should conclude that the list of musts provides examples of "<em>light activity</em>" also without limitation. We're told that rest is "<em>downtime</em>" which is a key word for certain activities. Thus we should probably feel that we can feed our pet hamster or train in calligraphy, without interrupting our rest.</p><p></p><p>The words appear to work together reasonably well, and I would say that applying all the words is a more valid approach than applying only some of them which errs toward cherry-picking.</p><p></p><p></p><p>I agree with you. Cutting it would avoid any unforeseen issues with shortening it or altering its functionality. I really intended "simpler than varying any more foundational rules. My first intuition was to cut it, but I realised I didn't need to as I use 24 hour long rests, not 8. Which is why I suggested shorten it, for those using 8.</p><p></p><p></p><p>Yes! It is kind of mysterious to me that Leomund's Tiny Hut is worded to exacerbate problems with the game that we know WotC's designers were certainly aware of! Taken together with Crawford's perverse rulings on the subject I wonder if there isn't a split in the designers' camp?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7179478, member: 71699"] Prima facie we should concede meaning to all the words in a rule. To do otherwise is less justified. Thus Long Rest has a long list of requisites [LIST] [*]our character must sleep or read, talk, eat, or stand watch for up to 2 hours [*]our character mustn't stand watch for more than 2 hours [*]our character mustn't walk for an hour or more [*]our character mustn't fight or cast spells [*]our character mustn't engage in adventuring activity similar to walking for an hour or more, or fighting or casting spells [/LIST] If we think the first item makes the others redundant then we are lead to suspect that they carry additional import. So we need to reflect on that. We can first question the allegation of redundancy. Could I walk for an hour or more while talking? I could, so that is not redundant. Concretely, none of the items are truly redundant as given I am doing one of sleeping, reading, talking, eating or watching, I could also be walking, fighting or casting spells. So one approach is to say they are not redundant. We can additionally or alternatively observe that there are things a character must do to enter and sustain a state of rest, and things they may do that interrupt and reset it. The latter list is extended without limitation by the words "[I]similar adventuring activity[/I]". Taken as a whole, we should conclude that the list of musts provides examples of "[I]light activity[/I]" also without limitation. We're told that rest is "[I]downtime[/I]" which is a key word for certain activities. Thus we should probably feel that we can feed our pet hamster or train in calligraphy, without interrupting our rest. The words appear to work together reasonably well, and I would say that applying all the words is a more valid approach than applying only some of them which errs toward cherry-picking. I agree with you. Cutting it would avoid any unforeseen issues with shortening it or altering its functionality. I really intended "simpler than varying any more foundational rules. My first intuition was to cut it, but I realised I didn't need to as I use 24 hour long rests, not 8. Which is why I suggested shorten it, for those using 8. Yes! It is kind of mysterious to me that Leomund's Tiny Hut is worded to exacerbate problems with the game that we know WotC's designers were certainly aware of! Taken together with Crawford's perverse rulings on the subject I wonder if there isn't a split in the designers' camp? [/QUOTE]
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