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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="clearstream" data-source="post: 7180038" data-attributes="member: 71699"><p>I agree with you here albeit I would contextualise this approach as having being available to all DMs over all versions of the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, I feel like one of the advances of 5e is the use of more natural language with less attempt at precision. As you say, it's odd that wasn't done with the wording of rests.</p><p></p><p></p><p>I think so too. I wouldn't be so arbitrary, but management of the pacing does the job quite well. In tonight's session my PCs carried out an extended series of tasks and travelled 5 further days before resting, which I found satisfactory.</p><p></p><p></p><p>Indeed. I firmly believe that interest is maximised through appeal to both chains of encounters and single deadly encounters. And that 5e classes are significantly balanced around a meaningful mechanical difference between short-rest and long-rest availability. In the simplest terms, around 6-8 encounters between long rests, although that should be understood as highly flexible. As noted, the Warlock exemplifies that balance with limited spell slots that all recover on a short rest.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7180038, member: 71699"] I agree with you here albeit I would contextualise this approach as having being available to all DMs over all versions of the game :) That said, I feel like one of the advances of 5e is the use of more natural language with less attempt at precision. As you say, it's odd that wasn't done with the wording of rests. I think so too. I wouldn't be so arbitrary, but management of the pacing does the job quite well. In tonight's session my PCs carried out an extended series of tasks and travelled 5 further days before resting, which I found satisfactory. Indeed. I firmly believe that interest is maximised through appeal to both chains of encounters and single deadly encounters. And that 5e classes are significantly balanced around a meaningful mechanical difference between short-rest and long-rest availability. In the simplest terms, around 6-8 encounters between long rests, although that should be understood as highly flexible. As noted, the Warlock exemplifies that balance with limited spell slots that all recover on a short rest. [/QUOTE]
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