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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="clearstream" data-source="post: 7180148" data-attributes="member: 71699"><p>Bah, game analysis is certainly at the point that we can draw a distinction between better and worse design. But if all you mean is that not all DMs will agree, then that's a given. If you offered some DMs a magical life-giving unicorn they'd argue with you about the teeth.</p><p></p><p></p><p>For me the 5MWD was a synonym for the 1EWD (1 encounter working day). It's not about the calendar time spent by characters in the furnace of combat, which rightly should be brief. Rather it's about whether their count of encounters between rests is 1 or 2, or 1 or 2 and other values greater than 1 or 2. That's one thing I appreciate from WotC's exploration with 4e. We learned a lot about that problem, even while not solving it. (I know 4e was an exploration into other things, too, seen earlier in ToB. They were also important.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7180148, member: 71699"] Bah, game analysis is certainly at the point that we can draw a distinction between better and worse design. But if all you mean is that not all DMs will agree, then that's a given. If you offered some DMs a magical life-giving unicorn they'd argue with you about the teeth. For me the 5MWD was a synonym for the 1EWD (1 encounter working day). It's not about the calendar time spent by characters in the furnace of combat, which rightly should be brief. Rather it's about whether their count of encounters between rests is 1 or 2, or 1 or 2 and other values greater than 1 or 2. That's one thing I appreciate from WotC's exploration with 4e. We learned a lot about that problem, even while not solving it. (I know 4e was an exploration into other things, too, seen earlier in ToB. They were also important.) [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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