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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7180251" data-attributes="member: 22779"><p>Thing is, you're presuming this to be a problem for everyone. It's not. It's specifically YOUR problem.</p><p></p><p>For groups that accept the 6-8 encounter paradigm, there's no problem at all. Poof, vanished. Design adventures with that paradigm in mind and all the issues that you've brought up vanish. No more problems with the -5/+10 feats, because now you can't Bless every single encounter and pump up other buffs. No more problems with the party alpha striking and punching way over their weight class, making encounters too difficult to judge. </p><p></p><p>The problem is, you want to take 5e and use it for something it's not designed to do. It's just not designed to handle the 1 Encounter Per Day paradigm. [MENTION=996]Tony Vargas[/MENTION] can talk about the "edition to unite us all" all he likes, but, while that's a great thing to try, the truth is, at the end of the day, you cannot support all play styles equally. No system can.</p><p></p><p>As far as raising awareness goes, well, I'll again point you in the direction of the Warlord. You can shout from the rooftops for as long as you like. You are going to get about the same amount of loving from WotC as Warlord fans get. </p><p></p><p>And, frankly, I'm going to be selfish here. A 5e designed around single encounters would bore me to tears. It would combine the worst of 3e and 4e design - long, dragged out encounters, with incredible complexity and demand on the DM to run those encounters. No thanks. Not interested. I'd much rather WotC continued with the "Day" as the base unit and let individual DM's work from there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7180251, member: 22779"] Thing is, you're presuming this to be a problem for everyone. It's not. It's specifically YOUR problem. For groups that accept the 6-8 encounter paradigm, there's no problem at all. Poof, vanished. Design adventures with that paradigm in mind and all the issues that you've brought up vanish. No more problems with the -5/+10 feats, because now you can't Bless every single encounter and pump up other buffs. No more problems with the party alpha striking and punching way over their weight class, making encounters too difficult to judge. The problem is, you want to take 5e and use it for something it's not designed to do. It's just not designed to handle the 1 Encounter Per Day paradigm. [MENTION=996]Tony Vargas[/MENTION] can talk about the "edition to unite us all" all he likes, but, while that's a great thing to try, the truth is, at the end of the day, you cannot support all play styles equally. No system can. As far as raising awareness goes, well, I'll again point you in the direction of the Warlord. You can shout from the rooftops for as long as you like. You are going to get about the same amount of loving from WotC as Warlord fans get. And, frankly, I'm going to be selfish here. A 5e designed around single encounters would bore me to tears. It would combine the worst of 3e and 4e design - long, dragged out encounters, with incredible complexity and demand on the DM to run those encounters. No thanks. Not interested. I'd much rather WotC continued with the "Day" as the base unit and let individual DM's work from there. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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