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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7180630" data-attributes="member: 1013"><p>IMC the players just mostly reached 10th level in a group of 6 PC. The resting issue is an issue, they are old school cautious gamers and often pull back to rest when they can. Now they have the spells and equipment to make encounters while resting mostly a non issue barring a random encounter while resting being a caster who can dispel magic. In the campaign they are traveling over vast distance with a pretty long timespan so they aren't rushing, though they try not to waste too much time. So when they are moving through areas where its two encounter checks a day, which is the a lot of the areas in Out of the Abyss, these are meaningless. Maybe if there are a lot of wandering beholders and CR13-15 monsters, but even then they whipped said Beholder in its lair without much drama a level ago, a player went down but with the death door spell and a quick heal he was back up and in fighting form in 12 seconds. They have some +1 weapons and misc magic trinkets but not a lot of heavy stuff and no magic armor. Yet it feels like this is D&D on easy mode after 5th level or so. Maybe things will change as they get higher levels and I think I read the Annihilation AP coming up has rules to make the game more challenging so I'll check those out. But if not I don't see me running 5e after this is over especially with the veteran group I have as its either near TPK or totally trivial encounters. some of the 5e assumptions I thought were cool are not working as well in practice. IME and YMMV of course.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7180630, member: 1013"] IMC the players just mostly reached 10th level in a group of 6 PC. The resting issue is an issue, they are old school cautious gamers and often pull back to rest when they can. Now they have the spells and equipment to make encounters while resting mostly a non issue barring a random encounter while resting being a caster who can dispel magic. In the campaign they are traveling over vast distance with a pretty long timespan so they aren't rushing, though they try not to waste too much time. So when they are moving through areas where its two encounter checks a day, which is the a lot of the areas in Out of the Abyss, these are meaningless. Maybe if there are a lot of wandering beholders and CR13-15 monsters, but even then they whipped said Beholder in its lair without much drama a level ago, a player went down but with the death door spell and a quick heal he was back up and in fighting form in 12 seconds. They have some +1 weapons and misc magic trinkets but not a lot of heavy stuff and no magic armor. Yet it feels like this is D&D on easy mode after 5th level or so. Maybe things will change as they get higher levels and I think I read the Annihilation AP coming up has rules to make the game more challenging so I'll check those out. But if not I don't see me running 5e after this is over especially with the veteran group I have as its either near TPK or totally trivial encounters. some of the 5e assumptions I thought were cool are not working as well in practice. IME and YMMV of course. [/QUOTE]
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