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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7180673" data-attributes="member: 6785785"><p>My group is of similar make up....6 PCs of level 10. But I don't agree about the simplicity of encounters. But, that's likely because in the scenario you describe, I doubt I'd bother with the travel. It sounds to me like that may be the issue more than anything else....a possible two encounter day for days on end, with the players extending that at whim with no concern so that they can full rest whenever they like....that doesn't sound like a recipe for a high challenge. </p><p></p><p>It's hard to say without knowing more details....but why not just let a 10th level group of PCs get where they're going? If the journey is the point and is meant to be challenging, then throw away the random encounters, and come up with some encounters along the way that will be a challenge. Some site based encounters maybe, that would have more than one combat in them, and into which you could inject some kind of time constraints or other factors that can make encounters compelling. Maybe they come across a group of Grimlocks that have captured some Svirfneblin and are planning on sacrificing them to the creature they consider a god, which is the Beholder you mentioned. So the PCs have to infiltrate the Grimlock lair, or attack it, without endangering the prisoners, and then must face the Beholder. You can string together a few different encounter types this way. Sounds a little more dynamic and meaningful than the typical random encounter. </p><p></p><p>Right now, as I said in my last post, my PCs are on Athas....which is to them an alien and harsh environment....so we're going with travel type rules and so on. But if they were back home, and they had a journey that ultimately they're going to complete, then I would simply narrate it. "Your trek through the Underdark is long and at times arduous, but you're seasoned adventurers at this point, and you make it to your destination after two weeks." That kind of thing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7180673, member: 6785785"] My group is of similar make up....6 PCs of level 10. But I don't agree about the simplicity of encounters. But, that's likely because in the scenario you describe, I doubt I'd bother with the travel. It sounds to me like that may be the issue more than anything else....a possible two encounter day for days on end, with the players extending that at whim with no concern so that they can full rest whenever they like....that doesn't sound like a recipe for a high challenge. It's hard to say without knowing more details....but why not just let a 10th level group of PCs get where they're going? If the journey is the point and is meant to be challenging, then throw away the random encounters, and come up with some encounters along the way that will be a challenge. Some site based encounters maybe, that would have more than one combat in them, and into which you could inject some kind of time constraints or other factors that can make encounters compelling. Maybe they come across a group of Grimlocks that have captured some Svirfneblin and are planning on sacrificing them to the creature they consider a god, which is the Beholder you mentioned. So the PCs have to infiltrate the Grimlock lair, or attack it, without endangering the prisoners, and then must face the Beholder. You can string together a few different encounter types this way. Sounds a little more dynamic and meaningful than the typical random encounter. Right now, as I said in my last post, my PCs are on Athas....which is to them an alien and harsh environment....so we're going with travel type rules and so on. But if they were back home, and they had a journey that ultimately they're going to complete, then I would simply narrate it. "Your trek through the Underdark is long and at times arduous, but you're seasoned adventurers at this point, and you make it to your destination after two weeks." That kind of thing. [/QUOTE]
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