Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7180724" data-attributes="member: 6785785"><p>Okay, gotcha....I wasn't sure if you were actually running Out of the Abyss or just referencing the rules from it for another Underdark adventure.</p><p></p><p>for that module (which I have read, but not yet run), I think the earlier section where the PCs escape the Drow fort and flee into the Underdark is worth playing out. The PCs are sufficiently low level to make such a trek dangerous regardless of how much they rest, and they're very likely limited on supplies on top of that. Plus, they probably have a bunch of whacky NPCs tagging along, and interacting with those NPCs can help make the "uneventful" parts of the journey less boring. The PCs can learn a lot from those NPCs. </p><p></p><p>Later, when they return to the Underdark, I think it needs to be played differently. I agree that simply narrating the situation....a journey through the Underdark while it's infested with rampaging demons...is probably a boring way to handle it. You can of course come up with some more involved encounters, but I get your stated desire to avoid having to create a lot of content. </p><p></p><p>So then what I would say to do is simply tweak what's there. There are hordes of demons rampaging through the Underdark....that's a pretty cool set up. So why only check twice per day for encounters? Check more often. Or simply decide on a few a day. If you think some of the standard random encounters provided are bland, then add a few monsters to them, or just come up with a few new ones. Use the Demon section of the MM and just throw some of them at the PCs. Mix and match a few to create a cool encounter. Or take a random encounter from the list, and then in the middle of running that encounter, have a swarm of Chasmes show up and attack both sides. </p><p></p><p>I think the more important thing, even for players with a more gamist mindset, is to make the encounters memorable. The best way to do that is to really try and evoke the situation given in the book. For all intents and purposes, the PCs may as well be wandering through a layer of the Abyss. No need to stick to the encounter rules as described if that's not working for you. </p><p></p><p>Or, if the Rest Mechanic is the big factor here, then simply say that Gromph's spell has interacted with the Faeress in such a way that it weakens mortals the longer they are exposed to it, and then say that the longer the PCs are in the Underdark, the less often they can utilize a full rest. Or say that they do not regain all HP with a long rest, but must instead rely only on Hit Dice. </p><p></p><p>I think you can achieve what you're going for without a whole lot of extra work. But I think you will definitely need to deviate from what's provided in the book.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7180724, member: 6785785"] Okay, gotcha....I wasn't sure if you were actually running Out of the Abyss or just referencing the rules from it for another Underdark adventure. for that module (which I have read, but not yet run), I think the earlier section where the PCs escape the Drow fort and flee into the Underdark is worth playing out. The PCs are sufficiently low level to make such a trek dangerous regardless of how much they rest, and they're very likely limited on supplies on top of that. Plus, they probably have a bunch of whacky NPCs tagging along, and interacting with those NPCs can help make the "uneventful" parts of the journey less boring. The PCs can learn a lot from those NPCs. Later, when they return to the Underdark, I think it needs to be played differently. I agree that simply narrating the situation....a journey through the Underdark while it's infested with rampaging demons...is probably a boring way to handle it. You can of course come up with some more involved encounters, but I get your stated desire to avoid having to create a lot of content. So then what I would say to do is simply tweak what's there. There are hordes of demons rampaging through the Underdark....that's a pretty cool set up. So why only check twice per day for encounters? Check more often. Or simply decide on a few a day. If you think some of the standard random encounters provided are bland, then add a few monsters to them, or just come up with a few new ones. Use the Demon section of the MM and just throw some of them at the PCs. Mix and match a few to create a cool encounter. Or take a random encounter from the list, and then in the middle of running that encounter, have a swarm of Chasmes show up and attack both sides. I think the more important thing, even for players with a more gamist mindset, is to make the encounters memorable. The best way to do that is to really try and evoke the situation given in the book. For all intents and purposes, the PCs may as well be wandering through a layer of the Abyss. No need to stick to the encounter rules as described if that's not working for you. Or, if the Rest Mechanic is the big factor here, then simply say that Gromph's spell has interacted with the Faeress in such a way that it weakens mortals the longer they are exposed to it, and then say that the longer the PCs are in the Underdark, the less often they can utilize a full rest. Or say that they do not regain all HP with a long rest, but must instead rely only on Hit Dice. I think you can achieve what you're going for without a whole lot of extra work. But I think you will definitely need to deviate from what's provided in the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top