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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7180759" data-attributes="member: 1013"><p>I have 6 players so its constant. Suddenly a CR13-14 monster is far less of a challenge than before and honestly it kind of makes solo monsters a joke in a lot of cases. I like the idea of lower AC so you don't need insane attack scores to hit and lower level PC aren't in a situation where they cannot hit outside a nat 20. But at the same time it makes a lot of solo monsters a pushover. I've been giving most solo monsters max HP and it helps a little bit. They ran into Graz'zt and to be honest if they hadn't ran thinking they were going to all die I think they may have been able to take him down. They had lost one PC but I think they could have taken him down only loosing 2-3 PC at 9th level with a bit of luck, which was with them that night. They were banging out saves and rolling hot and my dice luck was not there. He was at like 30% HP when they finally fled.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7180759, member: 1013"] I have 6 players so its constant. Suddenly a CR13-14 monster is far less of a challenge than before and honestly it kind of makes solo monsters a joke in a lot of cases. I like the idea of lower AC so you don't need insane attack scores to hit and lower level PC aren't in a situation where they cannot hit outside a nat 20. But at the same time it makes a lot of solo monsters a pushover. I've been giving most solo monsters max HP and it helps a little bit. They ran into Graz'zt and to be honest if they hadn't ran thinking they were going to all die I think they may have been able to take him down. They had lost one PC but I think they could have taken him down only loosing 2-3 PC at 9th level with a bit of luck, which was with them that night. They were banging out saves and rolling hot and my dice luck was not there. He was at like 30% HP when they finally fled. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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