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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7181690" data-attributes="member: 6796241"><p>Well, it depends on the level of the characters and the number of Orcs.</p><p></p><p>At 1st level, it would be very dangerous.</p><p></p><p>At 5th level, having a 50% chance of a 10 Orc patrol rolling up on the party every hour would be dangerous, and would make trying to take a long rest in the area potentially fatal as the 12 encounters a day would eventually deplete the party's resources.</p><p></p><p>At 10th level, having an Adult Green Dragon strike and retreat constantly while moving through it's territory would be dangerous. Perhaps the Ranger in the party recognizes that they haven entered such territory and they will need 4-5 hours to move past it's hunting grounds. </p><p></p><p>My point, ultimately is that for Random encounters to be relevant, there must be enough of a risk of them happening to get to your daily XP allotment, and that resting can lead to it going over that allotment. Of course a single monster with a CR 150% or higher above the party level can also act as the deterrent.</p><p></p><p>In a hex crawl, these types of dangerous territory sections of the map can first be impossible, then difficult but possible and finally trivial to the point that you stop using them when players are moving through that particular section of the world (baring some other change).</p><p></p><p>But the APs don't do this out of the box, I had to ramp up OOTA to accomplish this, and, even though I don't need the APs to spell it out for me, don't think it's a bad idea to include such guidelines in them to help inspire DMs.</p></blockquote><p></p>
[QUOTE="OB1, post: 7181690, member: 6796241"] Well, it depends on the level of the characters and the number of Orcs. At 1st level, it would be very dangerous. At 5th level, having a 50% chance of a 10 Orc patrol rolling up on the party every hour would be dangerous, and would make trying to take a long rest in the area potentially fatal as the 12 encounters a day would eventually deplete the party's resources. At 10th level, having an Adult Green Dragon strike and retreat constantly while moving through it's territory would be dangerous. Perhaps the Ranger in the party recognizes that they haven entered such territory and they will need 4-5 hours to move past it's hunting grounds. My point, ultimately is that for Random encounters to be relevant, there must be enough of a risk of them happening to get to your daily XP allotment, and that resting can lead to it going over that allotment. Of course a single monster with a CR 150% or higher above the party level can also act as the deterrent. In a hex crawl, these types of dangerous territory sections of the map can first be impossible, then difficult but possible and finally trivial to the point that you stop using them when players are moving through that particular section of the world (baring some other change). But the APs don't do this out of the box, I had to ramp up OOTA to accomplish this, and, even though I don't need the APs to spell it out for me, don't think it's a bad idea to include such guidelines in them to help inspire DMs. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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