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Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7182109" data-attributes="member: 29398"><p>Nope...sorry to say I've been in for the duration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're referring to Rope Trick, its duration is one hour. Fine for a short rest, but what caster anywhere has 8 2nd-level slots to bang off for a long rest (assuming they even have Rope Trick as a castable spell), and how good of a rest can it really be if every hour everyone has to stow their gear and then climb down (and back up) a rope?</p><p></p><p>If you're referring to Leo's Tiny Hut, the problem there is with the spell itself: over the years it's been made far too powerful. <strong>Use the 1e version instead</strong> - it gave the climate control and wind reduction, caster's choice of interior lighting or not, and was transparent from the inside but not from the outside. That's it. Anything - and I mean anything - could pass through it both ways including spells, weapons, missiles, people, even rain; and if the caster passed through it (i.e. exited; she had to be inside it when she cast it) the spell ended immediately. And it held fewer people - 6 plus the caster, as opposed to 9 plus the caster in 5e.</p><p></p><p>So, unless one took pains to cast it in a hidden or secluded space a 1e Leo's Hut was simply a signal to any passing...well, anything...that adventurer might be on the menu tonight.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7182109, member: 29398"] Nope...sorry to say I've been in for the duration. :) If you're referring to Rope Trick, its duration is one hour. Fine for a short rest, but what caster anywhere has 8 2nd-level slots to bang off for a long rest (assuming they even have Rope Trick as a castable spell), and how good of a rest can it really be if every hour everyone has to stow their gear and then climb down (and back up) a rope? If you're referring to Leo's Tiny Hut, the problem there is with the spell itself: over the years it's been made far too powerful. [B]Use the 1e version instead[/B] - it gave the climate control and wind reduction, caster's choice of interior lighting or not, and was transparent from the inside but not from the outside. That's it. Anything - and I mean anything - could pass through it both ways including spells, weapons, missiles, people, even rain; and if the caster passed through it (i.e. exited; she had to be inside it when she cast it) the spell ended immediately. And it held fewer people - 6 plus the caster, as opposed to 9 plus the caster in 5e. So, unless one took pains to cast it in a hidden or secluded space a 1e Leo's Hut was simply a signal to any passing...well, anything...that adventurer might be on the menu tonight. Lanefan [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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