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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7182255" data-attributes="member: 54380"><p>I think the broader point here is the unsatisfactory nature of solutions to GAME SYSTEM balance issues always being the waving of a Big Empowered DM's +20 Wand of Power. I think too many of you are just failing to realize the danger in alienating those of us Gamists / DM light / 4e fans / Big Challenge peeps who at least want the MAJOR elements of the game balance to be drawn from the system itself rather than from arbitrary decisions from Big DM or creation of work-arounds or other options. We learned from 4e the danger of alienating a large segment of our fan base - yet it appears nothing has been learned from that debacle. For all the talk of The Game To Unite Us All, it's pure rhetoric ("Where's the beef" is the somewhat dating-of-myself expression that comes to mind).</p><p></p><p>We are not talking here about a subjectively interpretive balance issue like comparing Linguist and GWM - we are talking about the system that drives the fundamental balance in the game to an equivalently great extent as CR ratings. To suggest Rest specifics and restrictions should not be clearly outlined in modules and other published materials then begs the question of why the game designers went into such incredible detail and attempts to balance so many things like CR ratings, classes, feats, powers, and such, without providing sufficient detail on the much broader balance issue of Rest. It seems it would have been more logical to just let Big DM wave his Wand of Power on that stuff rather than have to do so on the most important balancing issue of all.</p><p><strong></strong></p><p><strong>To put it another way, balance in the game system is derived from the combination of the Ying (the relative power between PCs and baddies, expressed as CR ratings vs level) and the Yang (the expected amount of activity and resource management derived from rest patterns). The designers have put a great deal of effort into the Ying, and almost nothing into the Yang. As the Ying and the Yang are necessarily intertwined mechanisms, THAT renders the Ying virtually irrelevant. </strong><strong>Players should not have to rely on Big DM to fix this gaping hole at the top of the food chain - it should come from the game itself that we paid good money for! </strong><strong><u><em>THAT is the Elephant in the room we are discussing herein...</em></u></strong></p><p><strong></strong></p><p>(Steve smiles and braces himself for the expected vigorous flow of XP this remarkably well-structured and cogent argument shall surely bring....)</p></blockquote><p></p>
[QUOTE="shoak1, post: 7182255, member: 54380"] I think the broader point here is the unsatisfactory nature of solutions to GAME SYSTEM balance issues always being the waving of a Big Empowered DM's +20 Wand of Power. I think too many of you are just failing to realize the danger in alienating those of us Gamists / DM light / 4e fans / Big Challenge peeps who at least want the MAJOR elements of the game balance to be drawn from the system itself rather than from arbitrary decisions from Big DM or creation of work-arounds or other options. We learned from 4e the danger of alienating a large segment of our fan base - yet it appears nothing has been learned from that debacle. For all the talk of The Game To Unite Us All, it's pure rhetoric ("Where's the beef" is the somewhat dating-of-myself expression that comes to mind). We are not talking here about a subjectively interpretive balance issue like comparing Linguist and GWM - we are talking about the system that drives the fundamental balance in the game to an equivalently great extent as CR ratings. To suggest Rest specifics and restrictions should not be clearly outlined in modules and other published materials then begs the question of why the game designers went into such incredible detail and attempts to balance so many things like CR ratings, classes, feats, powers, and such, without providing sufficient detail on the much broader balance issue of Rest. It seems it would have been more logical to just let Big DM wave his Wand of Power on that stuff rather than have to do so on the most important balancing issue of all. [B] To put it another way, balance in the game system is derived from the combination of the Ying (the relative power between PCs and baddies, expressed as CR ratings vs level) and the Yang (the expected amount of activity and resource management derived from rest patterns). The designers have put a great deal of effort into the Ying, and almost nothing into the Yang. As the Ying and the Yang are necessarily intertwined mechanisms, THAT renders the Ying virtually irrelevant. [/B][B]Players should not have to rely on Big DM to fix this gaping hole at the top of the food chain - it should come from the game itself that we paid good money for! [/B][B][U][I]THAT is the Elephant in the room we are discussing herein...[/I][/U] [/B] (Steve smiles and braces himself for the expected vigorous flow of XP this remarkably well-structured and cogent argument shall surely bring....) [/QUOTE]
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