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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Sacrosanct" data-source="post: 7183670" data-attributes="member: 15700"><p>Both. This notion that it's players vs DM, or that players decide, or that DMs decide is a fundamentally flawed notion. DMs still have guidelines and restrictions to follow, even if the players never know them. It's not DM fiat, and any DM that relies on fiat for everything is a poor DM. And any player that assumes a DM narrating a result is using fiat is a poor player who is making assumptions without knowing everything going on behind the scene.</p><p></p><p>So in this topic, the players are the ones who initiate the rest. The DM does not tell the players when to rest or when they can't. The players dictate that like any other action they want their PCs to do. However, that doesn't mean they automatically get that rest. The DM narrates if that is possible or not, but again that's not fiat. That's the DM following the guidelines of a living world. Good DMs don't arbitrarily decide to add a patrol of monsters just so they can interrupt a rest. They look at what's going on in that environment where the PCs are attempting to rest. Are they in a monster's lair or dungeon? Is it reasonable that wandering monsters will discover them within an hour/8 hour window? Are the monsters alerted and actively searching for them? What determines whether or not a rest works is the game world itself, not the DM, not the players. The DM is just a referee, to treat all creatures as they would normally behave in the scenario.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7183670, member: 15700"] Both. This notion that it's players vs DM, or that players decide, or that DMs decide is a fundamentally flawed notion. DMs still have guidelines and restrictions to follow, even if the players never know them. It's not DM fiat, and any DM that relies on fiat for everything is a poor DM. And any player that assumes a DM narrating a result is using fiat is a poor player who is making assumptions without knowing everything going on behind the scene. So in this topic, the players are the ones who initiate the rest. The DM does not tell the players when to rest or when they can't. The players dictate that like any other action they want their PCs to do. However, that doesn't mean they automatically get that rest. The DM narrates if that is possible or not, but again that's not fiat. That's the DM following the guidelines of a living world. Good DMs don't arbitrarily decide to add a patrol of monsters just so they can interrupt a rest. They look at what's going on in that environment where the PCs are attempting to rest. Are they in a monster's lair or dungeon? Is it reasonable that wandering monsters will discover them within an hour/8 hour window? Are the monsters alerted and actively searching for them? What determines whether or not a rest works is the game world itself, not the DM, not the players. The DM is just a referee, to treat all creatures as they would normally behave in the scenario. [/QUOTE]
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