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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7184003" data-attributes="member: 6796241"><p>Okay let's go over this again.</p><p></p><p>I can get how resting becomes an issue with 6-8 encounters needed per day, but it's much less of one when, as the rules state, you only need 3 Deadly encounters per day.</p><p></p><p>If you have a 50% of a deadly encounter while on an hour short rest, and a deadly encounter itself requires a short rest after, the benefit of taking that rest goes down.</p><p></p><p>Likewise, if during a typical 8 hour rest, you have a 50% chance for a deadly encounter every hour, you now will have 4 deadly fights, and you may not make it through the night to get your resource reset and even if you do, will likely be down hit die for the next day.</p><p></p><p>I readily admit that WOTC APs do not suggest this course of action, however...</p><p></p><p>1) They don't want to make the game that deadly. They are using modern video game design philosophy that most people playing want to experience the story with a light amount of challenge that they know they will overcome.</p><p></p><p>2) The DMG clearly lays out how to accomplish pushing PCs to their limits in the adventuring day XP guidelines. There is no rule in any AP I'm aware of that says you can't add more encounters if desired. It would be nice if WOTC added such guidelines into the books or added an optional rule for Encounter Point based resting, but it isn't necessary.</p><p></p><p>If you are in a deadly forest, it should probably be full of deadly things. Hanging out should have consequences.</p><p></p><p>If you are in a deadly dungeon, it should probably be full of deadly things. Haning out should have consequences.</p><p></p><p>If you are fighting a deadly, intelligent opposing force, they should be trying to thwart your goals, and the more time they have to react to your movements, the better prepared to kill you they should be.</p></blockquote><p></p>
[QUOTE="OB1, post: 7184003, member: 6796241"] Okay let's go over this again. I can get how resting becomes an issue with 6-8 encounters needed per day, but it's much less of one when, as the rules state, you only need 3 Deadly encounters per day. If you have a 50% of a deadly encounter while on an hour short rest, and a deadly encounter itself requires a short rest after, the benefit of taking that rest goes down. Likewise, if during a typical 8 hour rest, you have a 50% chance for a deadly encounter every hour, you now will have 4 deadly fights, and you may not make it through the night to get your resource reset and even if you do, will likely be down hit die for the next day. I readily admit that WOTC APs do not suggest this course of action, however... 1) They don't want to make the game that deadly. They are using modern video game design philosophy that most people playing want to experience the story with a light amount of challenge that they know they will overcome. 2) The DMG clearly lays out how to accomplish pushing PCs to their limits in the adventuring day XP guidelines. There is no rule in any AP I'm aware of that says you can't add more encounters if desired. It would be nice if WOTC added such guidelines into the books or added an optional rule for Encounter Point based resting, but it isn't necessary. If you are in a deadly forest, it should probably be full of deadly things. Hanging out should have consequences. If you are in a deadly dungeon, it should probably be full of deadly things. Haning out should have consequences. If you are fighting a deadly, intelligent opposing force, they should be trying to thwart your goals, and the more time they have to react to your movements, the better prepared to kill you they should be. [/QUOTE]
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