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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="guachi" data-source="post: 7184109" data-attributes="member: 6785802"><p>I've mentioned this before, but I basically did that. Only I doubled short rest abilities instead of triple. I figured the versatility of not needing to rest offset having fewer.</p><p></p><p>Though in my current game I tripled them as I extended a long rest to one week. Or, more precisely, players get long rest's worth of abilities back in seven days. I divided up the abilities by how many you get in seven days and portioned them out throughout the week. Once it's done it's easy enough to hand it to the players and they can see when they get abilities back. It helps that my game world has months of four seven-day weeks.</p><p></p><p>For example, if you get four 1st level spells per long rest you get them back on M-W-F-Su and if you get three 2nd level spells you get them back on T-Th-Sa.</p><p></p><p>Yes, it's a bit messy, but once it's done it's easy enough to simply hand each player a list with the day of the month and the resources they get back. I've used it once but the players still found it useful to rest once and get a few resources back and finish the dungeon.</p><p></p><p>I liked it. The long-term players liked it. They took it to be a challenge to overcome tricks/traps/creatures using the least amount of resources possible. The newbie player gave me side-eye. He's used to anything goes AL play.</p></blockquote><p></p>
[QUOTE="guachi, post: 7184109, member: 6785802"] I've mentioned this before, but I basically did that. Only I doubled short rest abilities instead of triple. I figured the versatility of not needing to rest offset having fewer. Though in my current game I tripled them as I extended a long rest to one week. Or, more precisely, players get long rest's worth of abilities back in seven days. I divided up the abilities by how many you get in seven days and portioned them out throughout the week. Once it's done it's easy enough to hand it to the players and they can see when they get abilities back. It helps that my game world has months of four seven-day weeks. For example, if you get four 1st level spells per long rest you get them back on M-W-F-Su and if you get three 2nd level spells you get them back on T-Th-Sa. Yes, it's a bit messy, but once it's done it's easy enough to simply hand each player a list with the day of the month and the resources they get back. I've used it once but the players still found it useful to rest once and get a few resources back and finish the dungeon. I liked it. The long-term players liked it. They took it to be a challenge to overcome tricks/traps/creatures using the least amount of resources possible. The newbie player gave me side-eye. He's used to anything goes AL play. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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