Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7184293" data-attributes="member: 71699"><p>From a new thread I just made. I believe that an observation that DMG 84 asserts a fundamental connection asserted between adventuring days, number of encounters and levelling gives us the most direct starting point for this mechanic. If we analyse the XP budgets per adventuring day on DMG 84 against the levelling costs on PHB page 15 we can find how many adventuring days are expected to level (rounded to one decimal). About 33 days all told, or about 229 encounters.</p><p></p><p>Level Days</p><p>L-2 1.0</p><p>L-3 1.0</p><p>L-4 1.5</p><p>L-5 2.2</p><p>L-6 2.1</p><p>L-7 2.3</p><p>L-8 2.2</p><p>L-9 2.3</p><p>L-10 2.1</p><p>L-11 2.3</p><p>L-12 1.4</p><p>L-13 1.7</p><p>L-14 1.5</p><p>L-15 1.7</p><p>L-16 1.7</p><p>L-17 1.5</p><p>L-18 1.6</p><p>L-19 1.5</p><p>L-20 1.0</p><p></p><p>This analysis allows us to assert that the game balance implicitly assumes that players will recover their class features (and any other powers) through resting at a rate that is exactly the number in the right column (days) times 2-3 for short-rests and times 1 for long-rests per level. Again, I'm not saying if that is good or bad and I do not want to debate that here. Thus the most direct mechanical solution would be to give players a number of rests per level. How might that work?</p><p></p><p><span style="color: #008000"><strong>Recoveries Per Level</strong></span></p><p><span style="color: #008000">Characters gain a new resource—minor and major “recoveries”. All features that refresh with a short-rest are instead refreshed by spending a minor recovery. All features refreshed with a long-rest are instead refreshed by spending a major recovery. To spend a recovery, a character must do the things described on PHB page 186 for a short (minor) or long (major) rest. If the rest is interrupted, the recovery fails and is not expended i.e. it can be reattempted later. All expended recoveries are replenished each time a character levels up. At 1st level, a character gains two minor and one major recovery to spend. At 5th level, a character gains an additional recovery of each type to spend.</span></p><p></p><p>That's about the simplest, most direct mechanical solution I can think of right now. It's not "official" but it snaps right on to the official rules without difficulty. The critical flaw is probably tying it nicely to our fiction...</p></blockquote><p></p>
[QUOTE="clearstream, post: 7184293, member: 71699"] From a new thread I just made. I believe that an observation that DMG 84 asserts a fundamental connection asserted between adventuring days, number of encounters and levelling gives us the most direct starting point for this mechanic. If we analyse the XP budgets per adventuring day on DMG 84 against the levelling costs on PHB page 15 we can find how many adventuring days are expected to level (rounded to one decimal). About 33 days all told, or about 229 encounters. Level Days L-2 1.0 L-3 1.0 L-4 1.5 L-5 2.2 L-6 2.1 L-7 2.3 L-8 2.2 L-9 2.3 L-10 2.1 L-11 2.3 L-12 1.4 L-13 1.7 L-14 1.5 L-15 1.7 L-16 1.7 L-17 1.5 L-18 1.6 L-19 1.5 L-20 1.0 This analysis allows us to assert that the game balance implicitly assumes that players will recover their class features (and any other powers) through resting at a rate that is exactly the number in the right column (days) times 2-3 for short-rests and times 1 for long-rests per level. Again, I'm not saying if that is good or bad and I do not want to debate that here. Thus the most direct mechanical solution would be to give players a number of rests per level. How might that work? [COLOR=#008000][B]Recoveries Per Level[/B][/COLOR] [COLOR=#008000]Characters gain a new resource—minor and major “recoveries”. All features that refresh with a short-rest are instead refreshed by spending a minor recovery. All features refreshed with a long-rest are instead refreshed by spending a major recovery. To spend a recovery, a character must do the things described on PHB page 186 for a short (minor) or long (major) rest. If the rest is interrupted, the recovery fails and is not expended i.e. it can be reattempted later. All expended recoveries are replenished each time a character levels up. At 1st level, a character gains two minor and one major recovery to spend. At 5th level, a character gains an additional recovery of each type to spend.[/COLOR] That's about the simplest, most direct mechanical solution I can think of right now. It's not "official" but it snaps right on to the official rules without difficulty. The critical flaw is probably tying it nicely to our fiction... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top