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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7184478" data-attributes="member: 48965"><p>Ok first off... dont these civilizations have basic defenses...fortifications...walls...archers?? I mean in a world based on the tropes of D&D (and even in our real world with no mosters) this was just common sense. </p><p></p><p>Second are you saying every day of their lives outside of being in a city or civilized area a deadly group of monsters attacks adventurers? Thats just absurd. If you choose to make every single day of travel an all out life or death battle... I've literally never experienced this in a game... some days traveling through the wilderness are dangerous yes... but the majority are uneventful (combat wise) with the purpose of providing color, exploration/social opportunities and/or a chance for inter-party roleplay.</p><p></p><p>Another point...why is the assumption massive numbers of low cr creatures as opposed to a larger CR predator or a smaller number of more skilled/stronger humanoid? I get it tends to skew things towards your particular issues, but then the question becomes why do it?</p><p></p><p>Finally im not sure a CR comparrison really proves anything here.</p><p></p><p></p><p></p><p>You seem to be wrestling with some assumptions Im not sure really make sense... like the threat must be 2000 orcs vs. A single apex predator...why? Or better yet a much smaller tribe of higher CR Orcs? You're choosing to create a problem the claiming "worldbuilding did it" when you're the one building the world. You are creating absurd expectations... combat everyday...any time you're not in a civilized area and then complaining it causes a problem when again the real problem is no world is like that.</p><p></p><p>As for cities not existing... again a silly assumption along with one where golems and lycanthropes attack towns and cities en masse yet no silver weapons are to be found and no adventurers are ever hired to defeat them.</p><p></p><p></p><p></p><p></p><p></p><p>Why would the woods, roads, etc. Near major civilizations not be "safe" or relatively safe? At that point you dont use the deadly encounters because it shouldnt be there but this goes back to your assumption that combats shoyld be happening all the time and everywhere that isnt a city, town or village.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7184478, member: 48965"] Ok first off... dont these civilizations have basic defenses...fortifications...walls...archers?? I mean in a world based on the tropes of D&D (and even in our real world with no mosters) this was just common sense. Second are you saying every day of their lives outside of being in a city or civilized area a deadly group of monsters attacks adventurers? Thats just absurd. If you choose to make every single day of travel an all out life or death battle... I've literally never experienced this in a game... some days traveling through the wilderness are dangerous yes... but the majority are uneventful (combat wise) with the purpose of providing color, exploration/social opportunities and/or a chance for inter-party roleplay. Another point...why is the assumption massive numbers of low cr creatures as opposed to a larger CR predator or a smaller number of more skilled/stronger humanoid? I get it tends to skew things towards your particular issues, but then the question becomes why do it? Finally im not sure a CR comparrison really proves anything here. You seem to be wrestling with some assumptions Im not sure really make sense... like the threat must be 2000 orcs vs. A single apex predator...why? Or better yet a much smaller tribe of higher CR Orcs? You're choosing to create a problem the claiming "worldbuilding did it" when you're the one building the world. You are creating absurd expectations... combat everyday...any time you're not in a civilized area and then complaining it causes a problem when again the real problem is no world is like that. As for cities not existing... again a silly assumption along with one where golems and lycanthropes attack towns and cities en masse yet no silver weapons are to be found and no adventurers are ever hired to defeat them. Why would the woods, roads, etc. Near major civilizations not be "safe" or relatively safe? At that point you dont use the deadly encounters because it shouldnt be there but this goes back to your assumption that combats shoyld be happening all the time and everywhere that isnt a city, town or village. [/QUOTE]
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