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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Tony Vargas" data-source="post: 7184899" data-attributes="member: 996"><p>Does it really matter if it's a lot of low-level humanoids who shouldn't be in a safe/settled area, or a huge dragon that shouldn't be in a safe/settled area?</p><p></p><p> OK, that's 4 encounters. That's all going on in one city in one 'day?' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well, maybe it is, probably just because the party's in town (fine with me, the game is about them, not about the demographics of the city).</p><p></p><p>...but I can see how some folks might have world-building issues with that. </p><p></p><p>Those issues might be ameliorated by shifting the pacing, from 6-8 encounters, or alternately 3 deadly ones (the difference doesn't seem that significant, to me), crammed into a day with room for two - hour rests - to those same encounters spread out over a 'season' (y'know, like a social season in a romance novel) in town, with plenty of time for a 'short' (rare full-night's sleep in spite of all the social obligations) rest between each, but no 'long rests' until you go home to the country (to flog that Regency 'season' reference).</p><p></p><p>I guess it depends on where you're willing to let your V-tude slide. Does it bother you more that the world disgorges a flurry of deadly encounters in a place that wouldn't normally have them - that, indeed, couldn't exist if such were even plausible? Or that the party rests at a different rate in different situations? Or that the party has more or fewer resources available without a short rest when you plan only a single encounter?</p><p></p><p>(That last was a nice idea, BTW.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7184899, member: 996"] Does it really matter if it's a lot of low-level humanoids who shouldn't be in a safe/settled area, or a huge dragon that shouldn't be in a safe/settled area? OK, that's 4 encounters. That's all going on in one city in one 'day?' ;) Well, maybe it is, probably just because the party's in town (fine with me, the game is about them, not about the demographics of the city). ...but I can see how some folks might have world-building issues with that. Those issues might be ameliorated by shifting the pacing, from 6-8 encounters, or alternately 3 deadly ones (the difference doesn't seem that significant, to me), crammed into a day with room for two - hour rests - to those same encounters spread out over a 'season' (y'know, like a social season in a romance novel) in town, with plenty of time for a 'short' (rare full-night's sleep in spite of all the social obligations) rest between each, but no 'long rests' until you go home to the country (to flog that Regency 'season' reference). I guess it depends on where you're willing to let your V-tude slide. Does it bother you more that the world disgorges a flurry of deadly encounters in a place that wouldn't normally have them - that, indeed, couldn't exist if such were even plausible? Or that the party rests at a different rate in different situations? Or that the party has more or fewer resources available without a short rest when you plan only a single encounter? (That last was a nice idea, BTW.) [/QUOTE]
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