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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ovinomancer" data-source="post: 7185388" data-attributes="member: 16814"><p>I am equally confused. The post that started this sidetrek was where I said that it takes a varied approach and I used one because your suggestion, while apt and well appreciated, did bump into worldbuilding issues if used <em>exclusively</em>. You, of course, did not suggest using it exclusively, that wasn't my point. My point was merely that it wasn't the one true solution and you still needed to use a variety of other techniques, many of which are fairly advanced DMing skills, to actually, in play, balance out the resting/pacing issues. You've, again, made excellent points here.</p><p></p><p>But, and here's where the sidetrack started, [MENTION=48965]Imaro[/MENTION] said there were no worldbuilding issues with going 3 deadly a day. In a great example of eating his own argument, he then proceeded to try to prove his point by saying that towns should be fortified, civilization has to be big enough to provide large enough armies and militias to defend itself, you should use lots of low CR monsters for higher level fights, and so on, all worldbuilding issues. I rather felt he defeated his own argument nicely. The whole argument was me challenging [MENTION=48965]Imaro[/MENTION]'s suggestion that 3 deadlies a day has no worldbuilding implications -- it's not my argument that you cannot ever use 3 deadlies a day as a pacing mechanism, and hasn't been from the start.</p><p></p><p>Now [MENTION=22779]Hussar[/MENTION]'s levelling the "World building is badwrongfun, guys, you shouldn't be even concerned about it 'cause D&D is, like, not for world building!" cannon. Seriously, WTF, over?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7185388, member: 16814"] I am equally confused. The post that started this sidetrek was where I said that it takes a varied approach and I used one because your suggestion, while apt and well appreciated, did bump into worldbuilding issues if used [I]exclusively[/I]. You, of course, did not suggest using it exclusively, that wasn't my point. My point was merely that it wasn't the one true solution and you still needed to use a variety of other techniques, many of which are fairly advanced DMing skills, to actually, in play, balance out the resting/pacing issues. You've, again, made excellent points here. But, and here's where the sidetrack started, [MENTION=48965]Imaro[/MENTION] said there were no worldbuilding issues with going 3 deadly a day. In a great example of eating his own argument, he then proceeded to try to prove his point by saying that towns should be fortified, civilization has to be big enough to provide large enough armies and militias to defend itself, you should use lots of low CR monsters for higher level fights, and so on, all worldbuilding issues. I rather felt he defeated his own argument nicely. The whole argument was me challenging [MENTION=48965]Imaro[/MENTION]'s suggestion that 3 deadlies a day has no worldbuilding implications -- it's not my argument that you cannot ever use 3 deadlies a day as a pacing mechanism, and hasn't been from the start. Now [MENTION=22779]Hussar[/MENTION]'s levelling the "World building is badwrongfun, guys, you shouldn't be even concerned about it 'cause D&D is, like, not for world building!" cannon. Seriously, WTF, over? [/QUOTE]
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