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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7185677" data-attributes="member: 48965"><p>I guess I would try to use the tools to find a middle ground where balance is maintained and fidelity to my world is as well... sometimes I would use 2 or 3 deadly... other times 6-8 moderate to hard and so on, along with rest variants... depending on the specific situation (It's hard to give a general one-fix solution because all of our campaigns are going to be different)... but I would still try to keep the mechanics within the parameters of my world's verisimilitude for my players and I . </p><p></p><p>So if it's absurd to have a ton of Orcs in an area in my world and I want to maintain balance... no I don't create the 2 or 3 deadly encounters as a horde of Orcs ... Instead it's a pack of elite Orc trackers or Orogs... stronger, faster and more deadly than their normal brethren and charged with protecting the tribal lands from interlopers. However if I'm doing 6-8 encounters one or two of those may be with reg orc scouting parties. The same way if I need a deadly encounter in the city it may be a high level assasins guild, a mad wizard and his minions or something else that would fit the world. I guess ultimately with the tools at hand for 5e (monster building/modification rules, a wide variety of pre-made creatures, adventuring day XP, # of encounter breakdowns, etc.) I find it hard to fathom that one can't use these tools in various combinations to tailor an encounter that is both balanced and a part of the world as they want it to appear...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7185677, member: 48965"] I guess I would try to use the tools to find a middle ground where balance is maintained and fidelity to my world is as well... sometimes I would use 2 or 3 deadly... other times 6-8 moderate to hard and so on, along with rest variants... depending on the specific situation (It's hard to give a general one-fix solution because all of our campaigns are going to be different)... but I would still try to keep the mechanics within the parameters of my world's verisimilitude for my players and I . So if it's absurd to have a ton of Orcs in an area in my world and I want to maintain balance... no I don't create the 2 or 3 deadly encounters as a horde of Orcs ... Instead it's a pack of elite Orc trackers or Orogs... stronger, faster and more deadly than their normal brethren and charged with protecting the tribal lands from interlopers. However if I'm doing 6-8 encounters one or two of those may be with reg orc scouting parties. The same way if I need a deadly encounter in the city it may be a high level assasins guild, a mad wizard and his minions or something else that would fit the world. I guess ultimately with the tools at hand for 5e (monster building/modification rules, a wide variety of pre-made creatures, adventuring day XP, # of encounter breakdowns, etc.) I find it hard to fathom that one can't use these tools in various combinations to tailor an encounter that is both balanced and a part of the world as they want it to appear... [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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