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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7186121" data-attributes="member: 22779"><p>But, if a group isn't having a problem at all, it's not that they don't acknowledge the elephant, it's that the elephant doesn't exist at all, for that group. The only way it becomes the elephant in the room is if the problem is experienced by everyone but, only a small group are actually recognizing the problem. My point is, the elephant simply does not exist at some tables.</p><p></p><p>And, really, it's only the 1/day folks that are actually having this issue. Even the 2/day bunch don't necessarily. Not if you have 1-short rest-1 encounter days where those two encounters are pretty serious. And, even the 2-short rest-1 bunch don't really have a problem. That third encounter is going to be a right nasty fight if the first two were serious fights - the casters are running pretty low on their higher level spells by that point.</p><p></p><p>See, to me, it's ludicrously easy to simply shift a 1 encounter/day adventure to a 2-1 encounter day. Take your first encounter, split it up into a couple of waves and have the third one show up 30 minutes later. Poof, 3 encounters before any rest. And you don't have to do it every time.</p><p></p><p>The trick here is variation. As soon as the group knows they can reliably do a 1/day rest schedule, they can plan accordingly - alpha striking to their hearts content. All you really have to do is switch that up from time to time. Make it so the party doesn't know if this encounter is the last one for the day or not. Then, the elephant largely goes away because the players can't take advantage of the DM's pacing.</p><p></p><p>The elephant in the room, AFAIC, is that some DM's want to be 100% predictable by their players and then complain that the players use that predictability to break the system. Stop being predictable and the elephant goes away.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7186121, member: 22779"] But, if a group isn't having a problem at all, it's not that they don't acknowledge the elephant, it's that the elephant doesn't exist at all, for that group. The only way it becomes the elephant in the room is if the problem is experienced by everyone but, only a small group are actually recognizing the problem. My point is, the elephant simply does not exist at some tables. And, really, it's only the 1/day folks that are actually having this issue. Even the 2/day bunch don't necessarily. Not if you have 1-short rest-1 encounter days where those two encounters are pretty serious. And, even the 2-short rest-1 bunch don't really have a problem. That third encounter is going to be a right nasty fight if the first two were serious fights - the casters are running pretty low on their higher level spells by that point. See, to me, it's ludicrously easy to simply shift a 1 encounter/day adventure to a 2-1 encounter day. Take your first encounter, split it up into a couple of waves and have the third one show up 30 minutes later. Poof, 3 encounters before any rest. And you don't have to do it every time. The trick here is variation. As soon as the group knows they can reliably do a 1/day rest schedule, they can plan accordingly - alpha striking to their hearts content. All you really have to do is switch that up from time to time. Make it so the party doesn't know if this encounter is the last one for the day or not. Then, the elephant largely goes away because the players can't take advantage of the DM's pacing. The elephant in the room, AFAIC, is that some DM's want to be 100% predictable by their players and then complain that the players use that predictability to break the system. Stop being predictable and the elephant goes away. [/QUOTE]
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