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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7186140" data-attributes="member: 48965"><p>Not what I said at all. I said they're not a thing in my world unless I want them to be. SO again claiming it stretches verisimilitude for there to be 3 deadly encounters of 200 Orcs because the town would never be able to defend itself against that many Orcs makes no sense to me...Either world building wise you should use a mixture of different deadly encounters, that in this world of no walls and few guards would for some reason not easily pick off the town (though I'm finding it hard to justify why even non-deadly encounter monsters wouldn't be picking off these settlements)...or the town will be decimated by the 600 Orcs you decided must be the 3 deadly encounters unless the adventurers step in and stop the approaching horde...of course a world with roving bands of raiding humanoids and mythical monsters where civilizations apparently don't take even basic precautions for defending their settlements makes even less sense to me, but hey it's your world.</p><p></p><p>EDIT: In my world settlements have walls and guards that patrol and make alliances for aid against hordes of humanoids, hire adventurers for killing and handling things in and from the wild and well do the basic things for survival I figure they would have to do in order to reach the point of an actual thriving settlement in within a D&D world... that's the real difference.</p><p></p><p></p><p></p><p>Again no I don't. Nowhere do I say don't use Orcs. What I did say, was don't use a 600 Orc horde if it doesn't make sense (the civilizations in this area couldn't hold them off, there's not enough food, there's not enough land, etc.) for where you're placing them in the world (honestly isn't this just common sense?? I mean it's not even about the deadly encounter bit, it's about what makes sense for your world. </p><p></p><p> Another option I haven't seen you address at all is to change the CR of the Orcs so there's a more realistic (for this world where settlements don't have walls and aren't concerned with defense against the things in the wild) number of them for the particular area. In other words I feel like its like complaining Orcs not being able to breathe water affects your world building because you can't put them in underwater cities at the bottom of lakes. Well use the tools 5e gives you to create a race of water breathing Orcs then. That's you choosing not to engage with the tools that's causing the problem not the rules themselves. </p><p></p><p>Also...is a horde of 600 Orcs a common trope of enemy in the more recent editions of D&D? With this number of combatants we're moving away from the small skirmishes the more recent editions of D&D are made for and more into the realm of staging wars at this point. Not saying you shouldn't use 5e to have a 5 on 600 battle but I'd hardly call that a common thing in the recent editions of D&D.</p><p></p><p>EDIT: I also have to ask because I haven't done the math and the 200 Orcs isn't my example but what level party are we talking here where this is a deadly encounter?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7186140, member: 48965"] Not what I said at all. I said they're not a thing in my world unless I want them to be. SO again claiming it stretches verisimilitude for there to be 3 deadly encounters of 200 Orcs because the town would never be able to defend itself against that many Orcs makes no sense to me...Either world building wise you should use a mixture of different deadly encounters, that in this world of no walls and few guards would for some reason not easily pick off the town (though I'm finding it hard to justify why even non-deadly encounter monsters wouldn't be picking off these settlements)...or the town will be decimated by the 600 Orcs you decided must be the 3 deadly encounters unless the adventurers step in and stop the approaching horde...of course a world with roving bands of raiding humanoids and mythical monsters where civilizations apparently don't take even basic precautions for defending their settlements makes even less sense to me, but hey it's your world. EDIT: In my world settlements have walls and guards that patrol and make alliances for aid against hordes of humanoids, hire adventurers for killing and handling things in and from the wild and well do the basic things for survival I figure they would have to do in order to reach the point of an actual thriving settlement in within a D&D world... that's the real difference. Again no I don't. Nowhere do I say don't use Orcs. What I did say, was don't use a 600 Orc horde if it doesn't make sense (the civilizations in this area couldn't hold them off, there's not enough food, there's not enough land, etc.) for where you're placing them in the world (honestly isn't this just common sense?? I mean it's not even about the deadly encounter bit, it's about what makes sense for your world. Another option I haven't seen you address at all is to change the CR of the Orcs so there's a more realistic (for this world where settlements don't have walls and aren't concerned with defense against the things in the wild) number of them for the particular area. In other words I feel like its like complaining Orcs not being able to breathe water affects your world building because you can't put them in underwater cities at the bottom of lakes. Well use the tools 5e gives you to create a race of water breathing Orcs then. That's you choosing not to engage with the tools that's causing the problem not the rules themselves. Also...is a horde of 600 Orcs a common trope of enemy in the more recent editions of D&D? With this number of combatants we're moving away from the small skirmishes the more recent editions of D&D are made for and more into the realm of staging wars at this point. Not saying you shouldn't use 5e to have a 5 on 600 battle but I'd hardly call that a common thing in the recent editions of D&D. EDIT: I also have to ask because I haven't done the math and the 200 Orcs isn't my example but what level party are we talking here where this is a deadly encounter? [/QUOTE]
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