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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7187316" data-attributes="member: 6785785"><p>I agree with you that it's easy to make the world work how I'd like it to; mechanics can assist with that, and I do think that they can hinder it as well, but I think that's far less often.</p><p></p><p>My point, however, is that world-building is largely an exercise of the imagination. It has nothing to do with D&D the game. I believe that [MENTION=22779]Hussar[/MENTION]'s comment about D&D not being a good world-building game, he was talking about the mechanics of the game versus verisimilitude. Everything you and I are discussing is pretty separate from the mechanics. So when someone says "D&D is a good world-building game" it seems they actually must be talking about the mechanics of the game, or else perhaps they meant to say "I use my imagination to build worlds for my D&D game".</p><p></p><p>If it's not mechanics that are being discussed, then what does "D&D is a good world-building game" even mean? What makes D&D a good world-building game? </p><p></p><p>Because, as any discussion on HP and what they represent will show, the D&D mechanics and how they interact with the game world is anything but "trivially solved", at least in a general consensus manner. Everyone has their own take on how the mechanics of the game interact with the fiction of the world. </p><p></p><p>Ultimately, I don't think that Hussar's point was nearly as contentious as many have taken it....he's saying that using D&D mechanics to world build is probably not the best idea; that there are other game systems more suited to that endeavor. Which makes sense to me, and which I would not expect would be a stance that many would choose to challenge. Although there are some folks I've chatted with here on the boards that think that the D&D world revolves around the game mechanics...but I think they're the minority.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7187316, member: 6785785"] I agree with you that it's easy to make the world work how I'd like it to; mechanics can assist with that, and I do think that they can hinder it as well, but I think that's far less often. My point, however, is that world-building is largely an exercise of the imagination. It has nothing to do with D&D the game. I believe that [MENTION=22779]Hussar[/MENTION]'s comment about D&D not being a good world-building game, he was talking about the mechanics of the game versus verisimilitude. Everything you and I are discussing is pretty separate from the mechanics. So when someone says "D&D is a good world-building game" it seems they actually must be talking about the mechanics of the game, or else perhaps they meant to say "I use my imagination to build worlds for my D&D game". If it's not mechanics that are being discussed, then what does "D&D is a good world-building game" even mean? What makes D&D a good world-building game? Because, as any discussion on HP and what they represent will show, the D&D mechanics and how they interact with the game world is anything but "trivially solved", at least in a general consensus manner. Everyone has their own take on how the mechanics of the game interact with the fiction of the world. Ultimately, I don't think that Hussar's point was nearly as contentious as many have taken it....he's saying that using D&D mechanics to world build is probably not the best idea; that there are other game systems more suited to that endeavor. Which makes sense to me, and which I would not expect would be a stance that many would choose to challenge. Although there are some folks I've chatted with here on the boards that think that the D&D world revolves around the game mechanics...but I think they're the minority. [/QUOTE]
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