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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ovinomancer" data-source="post: 7187428" data-attributes="member: 16814"><p>For starters, no one has said D&D is a good world-building game. No matter how I parse that, even. What's been said is that D&D includes worldbuilding. While, yes, there are no mechanics for worldbuilding, the rules of the game actually do assume that there's been some form of worldbuilding done already. Heck, for the Cleric class to exist you have to define how gods work in your game, even if it's to say there are no gods and clerics just get power from the world gestalt. So, no, I don't agree with the idea that D&D exists only as a set of game rules that has no connection to worldbuilding. It's intimately tied throughout. </p><p></p><p>Now, what I do think is happening is that the default worldbuilding provided with the core set, as outlined in the DMG Part 1 under base assumptions of the game (that you can change). They've been there so long and are so closely knit with the rules that we overlook that worldbuilding occurred and is required to actually make those rules work. You don't personally have to do the worldbuilding to have worldbuilding involved.</p><p></p><p>And, as for [MENTION=22779]Hussar[/MENTION]'s point, you may be correct as to his point, but he certainly kicked off the ball in the wrong direction with the constant insistence that D&D doesn't incorporate worldbuilding; that is just weird.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7187428, member: 16814"] For starters, no one has said D&D is a good world-building game. No matter how I parse that, even. What's been said is that D&D includes worldbuilding. While, yes, there are no mechanics for worldbuilding, the rules of the game actually do assume that there's been some form of worldbuilding done already. Heck, for the Cleric class to exist you have to define how gods work in your game, even if it's to say there are no gods and clerics just get power from the world gestalt. So, no, I don't agree with the idea that D&D exists only as a set of game rules that has no connection to worldbuilding. It's intimately tied throughout. Now, what I do think is happening is that the default worldbuilding provided with the core set, as outlined in the DMG Part 1 under base assumptions of the game (that you can change). They've been there so long and are so closely knit with the rules that we overlook that worldbuilding occurred and is required to actually make those rules work. You don't personally have to do the worldbuilding to have worldbuilding involved. And, as for [MENTION=22779]Hussar[/MENTION]'s point, you may be correct as to his point, but he certainly kicked off the ball in the wrong direction with the constant insistence that D&D doesn't incorporate worldbuilding; that is just weird. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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