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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7188508" data-attributes="member: 22779"><p>Because virtually all game worlds are inherently illogical? Because there are pretty much no D&D game worlds that hold up under any serious degree of scrutiny. Certainly no published ones. You can poke GIANT holes in the logic of pretty much any game world with little effort.</p><p></p><p>Mostly because people really don't care that much.</p><p></p><p></p><p></p><p>Nope. There are no deadly encounters wherever they don't go because wherever they don't go doesn't actually matter. No one actually uses their random encounter tables for areas where the PC's aren't. Do you actually roll random encounters for EVERY single NPC EVERY single day? No, of course not. So, any NPC's and any areas that aren't being engaged by the PC's are not actually covered by the mechanics in any way, shape or form.</p><p></p><p></p><p></p><p>Of course they are. There's no avoiding that. Again, are you running thousands of NPC's every single day to determine what happens in your game world outside of where the PC's are? No, of course not. So, the mechanics only apply where the PC's are and what they are doing. </p><p></p><p></p><p></p><p>Even in such a campaign, you're still only talking about the mechanics of the game actually applying to an easily ignorable rounding error of the population. A tiny, tiny percentage. The rest of the world doesn't care or notice the existence of these PC's. Well, until they do something big enough to be noticed, I suppose, but, not that many campaigns feature PC's becoming gods. </p><p></p><p>Even though you have deadly encounters going on in 10 different locations, you still have the out 99.999% of the game world where mechanics have ZERO to do with anything.</p><p></p><p></p><p></p><p>But it is funny.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7188508, member: 22779"] Because virtually all game worlds are inherently illogical? Because there are pretty much no D&D game worlds that hold up under any serious degree of scrutiny. Certainly no published ones. You can poke GIANT holes in the logic of pretty much any game world with little effort. Mostly because people really don't care that much. Nope. There are no deadly encounters wherever they don't go because wherever they don't go doesn't actually matter. No one actually uses their random encounter tables for areas where the PC's aren't. Do you actually roll random encounters for EVERY single NPC EVERY single day? No, of course not. So, any NPC's and any areas that aren't being engaged by the PC's are not actually covered by the mechanics in any way, shape or form. Of course they are. There's no avoiding that. Again, are you running thousands of NPC's every single day to determine what happens in your game world outside of where the PC's are? No, of course not. So, the mechanics only apply where the PC's are and what they are doing. Even in such a campaign, you're still only talking about the mechanics of the game actually applying to an easily ignorable rounding error of the population. A tiny, tiny percentage. The rest of the world doesn't care or notice the existence of these PC's. Well, until they do something big enough to be noticed, I suppose, but, not that many campaigns feature PC's becoming gods. Even though you have deadly encounters going on in 10 different locations, you still have the out 99.999% of the game world where mechanics have ZERO to do with anything. But it is funny. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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