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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7189107" data-attributes="member: 29398"><p>As you say, of course not. But by no means does that mean those things aren't happening in the game world; they're just not on-screen at the time.</p><p></p><p>It's the same as game-world weather. One must assume the game-world has differing weather conditions all over it at any given time, even though the only ones that get called out are those occurring where the PCs happen to be.</p><p></p><p>In any granular detail, no; but as with weather the baseline assumption has to be that if it's happening wherever the PCs are it's also happening wherever the PCs aren't, if the game world is to preserve any internal consistency.</p><p></p><p>Yes, but get off mechanics and get on to a wide view of the world. If these encounters are happening no matter where the PCs may go then they're still by simple extension set to occur even if the PCs don't happen to go there (but nobody bothers tracking them). And that's where the idea of having to have so many encounters affecting the PCs all the time crashes hard into world-building; and for my part I'd far rather the encounter guidelines concede than the worldbuilding guidelines, as one certainly has to in order for the other to work.</p><p></p><p>No, the mechanics have everything to do with everything.</p><p></p><p>The mechanics have to be assumed to be consistent throughout the game world whether a PC is involved or not. A foot soldier fighting in a skirmish in Althasia uses the same game mechanics as a farmer shooting at a wolf in Cymrug or a PC Ranger swinging a sword at an Orc in the forests of Artemae. The ONLY difference is that the run of play at the table doesn't see or notice or probably care about what happens to the foot soldier or the farmer and thus those mechanics aren't rolled out or played out or anything else...but they are still assumed to have happened nonetheless, in a consistent manner with how they would have occurred had any PCs been involved.</p><p></p><p>Internal consistency. It's your friend. Rely on it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7189107, member: 29398"] As you say, of course not. But by no means does that mean those things aren't happening in the game world; they're just not on-screen at the time. It's the same as game-world weather. One must assume the game-world has differing weather conditions all over it at any given time, even though the only ones that get called out are those occurring where the PCs happen to be. In any granular detail, no; but as with weather the baseline assumption has to be that if it's happening wherever the PCs are it's also happening wherever the PCs aren't, if the game world is to preserve any internal consistency. Yes, but get off mechanics and get on to a wide view of the world. If these encounters are happening no matter where the PCs may go then they're still by simple extension set to occur even if the PCs don't happen to go there (but nobody bothers tracking them). And that's where the idea of having to have so many encounters affecting the PCs all the time crashes hard into world-building; and for my part I'd far rather the encounter guidelines concede than the worldbuilding guidelines, as one certainly has to in order for the other to work. No, the mechanics have everything to do with everything. The mechanics have to be assumed to be consistent throughout the game world whether a PC is involved or not. A foot soldier fighting in a skirmish in Althasia uses the same game mechanics as a farmer shooting at a wolf in Cymrug or a PC Ranger swinging a sword at an Orc in the forests of Artemae. The ONLY difference is that the run of play at the table doesn't see or notice or probably care about what happens to the foot soldier or the farmer and thus those mechanics aren't rolled out or played out or anything else...but they are still assumed to have happened nonetheless, in a consistent manner with how they would have occurred had any PCs been involved. Internal consistency. It's your friend. Rely on it. Lanefan [/QUOTE]
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