Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7189717" data-attributes="member: 996"><p>It may not be obvious, but I'm about to agree with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>This is very much like the 'dissociated mechanics' kerfuffle. You had your choice of mechanics ('crunch') to model what your character could do, and the latitude to 'fluff' those mechanics in the narrative as you liked. It was only an issue if you willfully chose a flavor that didn't work for you. </p><p>Same thing, here, only it's shifted from the player to the DM and the character to the world (though, really, it's always applied to DMs on some level): you can let the mechanics imply what they may about the world, and not let it concern you, in which case the world will be consistent in that it always works according to the mechanics (though it might be decidedly Pratchett-esque), or you can change the mechanics to fit the level of consistency you want in the world, either way, it's only if you willfully choose to establish a fluff-crunch disconnect that you get an inconsistent world. </p><p>In both cases, the tools are there to avoid the 'problem,' it's just a matter of accepting responsibility for using them.</p><p></p><p> Not the only way, but a perfectly valid way.</p><p></p><p> They're heroes, heroes are trouble magnets...</p><p></p><p>... but, 5e went to the BA model, in part, so that you wouldn't have to resort to that kind of thing as much, or as dramatically. A more plausible encounter - bandits, a corrupt official and his guards, whatever - could still be non-trivial to a party of 'heroes,' you don't need to throw down a dragon (or whatever) just because they have some levels under their belt.</p><p></p><p> It is important never to lose sight of that, yes. Not difficult, not a real risk, but important. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Oh, because the original topic of the thread, and the 'solution' of using 3 deadlies/day: the story calls for a meaningful (possibly deadly) combat that day - maybe some sworn enemy of the PCs is going to ambush them or whatever, the world & the DM's vision/story, and the player's choices call for that to happen - but, it'll be a pushover and/or show balance cracks among the party if it's a sole encounter that day, so you need to attrit them a bit first, or present a plausible concern of encounters following it that they know about ahead of time to force them to manage resources even in a life-or-death struggle with a hated foe. It'd make 0 sense for the hated foe to divide his forces, so the other attacks have to come from somewhere. </p><p>So, throw in two 'random' deadly encounters.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7189717, member: 996"] It may not be obvious, but I'm about to agree with you. ;) This is very much like the 'dissociated mechanics' kerfuffle. You had your choice of mechanics ('crunch') to model what your character could do, and the latitude to 'fluff' those mechanics in the narrative as you liked. It was only an issue if you willfully chose a flavor that didn't work for you. Same thing, here, only it's shifted from the player to the DM and the character to the world (though, really, it's always applied to DMs on some level): you can let the mechanics imply what they may about the world, and not let it concern you, in which case the world will be consistent in that it always works according to the mechanics (though it might be decidedly Pratchett-esque), or you can change the mechanics to fit the level of consistency you want in the world, either way, it's only if you willfully choose to establish a fluff-crunch disconnect that you get an inconsistent world. In both cases, the tools are there to avoid the 'problem,' it's just a matter of accepting responsibility for using them. Not the only way, but a perfectly valid way. They're heroes, heroes are trouble magnets... ... but, 5e went to the BA model, in part, so that you wouldn't have to resort to that kind of thing as much, or as dramatically. A more plausible encounter - bandits, a corrupt official and his guards, whatever - could still be non-trivial to a party of 'heroes,' you don't need to throw down a dragon (or whatever) just because they have some levels under their belt. It is important never to lose sight of that, yes. Not difficult, not a real risk, but important. ;) Oh, because the original topic of the thread, and the 'solution' of using 3 deadlies/day: the story calls for a meaningful (possibly deadly) combat that day - maybe some sworn enemy of the PCs is going to ambush them or whatever, the world & the DM's vision/story, and the player's choices call for that to happen - but, it'll be a pushover and/or show balance cracks among the party if it's a sole encounter that day, so you need to attrit them a bit first, or present a plausible concern of encounters following it that they know about ahead of time to force them to manage resources even in a life-or-death struggle with a hated foe. It'd make 0 sense for the hated foe to divide his forces, so the other attacks have to come from somewhere. So, throw in two 'random' deadly encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top