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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7189733" data-attributes="member: 48965"><p>My point is that you keep arguing about encounter building and confusing it with worldbuilding. You can choose to let one influence the other but it's not a given (again these are rules for creating encounters for PC's not for worldbuilding... you keep ignoring that fact), thus if you're having a problem with that it's because you are choosing to do that, there's nothing inherent in the encounter rules that forces it...</p><p></p><p></p><p></p><p></p><p>And my point is you easily could do so if you wanted to. Encounter building and world building are two different things. D&D has rules for encounter building that can affect worldbuilding if the DM wants them to... or he chooses to use them in an absurd way (Like placing deadly encounters in a safe area, which nothing in the encounter rules states has to be done). There are no mechanics for worldbuilding in D&D that dictate where deadly encounters have to be... so again your argument makes no sense. It's a choice you are making as a DM not one dictated by your use of deadly encounters.</p><p></p><p></p><p></p><p>No I'm not... you've yet to show me where the rules for deadly encounters force changes on worldbuilding. What I have seen is you choose deadly encounters that make no sense in the context you're choosing to place them in...but that is an [MENTION=16814]Ovinomancer[/MENTION] problem, not one of using deadly encounters for balance.</p><p></p><p></p><p></p><p></p><p>So you agree that it's your choices around how to use the encounter rules vs. the actual rules themselves that is causing your problems? If so yes, we are in agreement.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7189733, member: 48965"] My point is that you keep arguing about encounter building and confusing it with worldbuilding. You can choose to let one influence the other but it's not a given (again these are rules for creating encounters for PC's not for worldbuilding... you keep ignoring that fact), thus if you're having a problem with that it's because you are choosing to do that, there's nothing inherent in the encounter rules that forces it... And my point is you easily could do so if you wanted to. Encounter building and world building are two different things. D&D has rules for encounter building that can affect worldbuilding if the DM wants them to... or he chooses to use them in an absurd way (Like placing deadly encounters in a safe area, which nothing in the encounter rules states has to be done). There are no mechanics for worldbuilding in D&D that dictate where deadly encounters have to be... so again your argument makes no sense. It's a choice you are making as a DM not one dictated by your use of deadly encounters. No I'm not... you've yet to show me where the rules for deadly encounters force changes on worldbuilding. What I have seen is you choose deadly encounters that make no sense in the context you're choosing to place them in...but that is an [MENTION=16814]Ovinomancer[/MENTION] problem, not one of using deadly encounters for balance. So you agree that it's your choices around how to use the encounter rules vs. the actual rules themselves that is causing your problems? If so yes, we are in agreement. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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