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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Tony Vargas" data-source="post: 7190330" data-attributes="member: 996"><p>Yep, I think that's a valid style. You don't have to play through the odd 'random' encounter to establish what an area you're traveling through is like, especially with a higher-level party. "You travel through the lawless lands of Uhhr, frightening off would-be bandits who are no match for you several time..." "The monotony of your trek through the Evil Sands of Ilgrennata is broken by the occasional oasis and one short vicious battle with a sandworm..." Nope, no XP.</p><p></p><p> To an extent. If you establish the fiction of your campaign such that multi-encounter days don't make much sense, most of the time, the mechanics it's 'on you' for choosing to use are <em>all the classes & monsters</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>OK, that's an overstatement, you could use a selection of classes, like just the full casters (& Barbarian, maybe?) or just the Fighter, Warlock, Monk & half-casters....</p><p></p><p>...actually, neither of those sound that bad, now that I type them outloud... </p><p></p><p>...long and unproductive as this thread has mostly seemed, it does keep offering partial solutions like that. </p><p></p><p> In this case, they can both be on the wrong side of the Elephant, though. Whether you're all about the Vtude, or all about the gam'n fun, (and, anti-GNS activist that I am, I don't concede that anyone is really /all/ one or the other) the Elephant can step on your toes.</p><p></p><p> Though they might not attack. Animals are bizarrely aggressive in D&D.</p><p></p><p> Consistency with things as abstract and fantastic as spell slots, ki points, and even CS dice, doesn't have to be consistent in the same way your car starting when you turn the key is meant to be consistent. And, even RL life consistency isn't the same as the kind you'd get from precisely enforcing a reality implied by the very limited scope of a game's rules. IRL, a person can be invigorated and ready to go after an hour nap or 15 minute of mediation, or still be groggy and out of sorts after sleeping 10 hours. Someone driven could go two or three days without sleep, someone depressed can barely get out of bed. Even reality isn't one-size-fits all that way, why should fantasy be?</p><p></p><p> Also a good reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7190330, member: 996"] Yep, I think that's a valid style. You don't have to play through the odd 'random' encounter to establish what an area you're traveling through is like, especially with a higher-level party. "You travel through the lawless lands of Uhhr, frightening off would-be bandits who are no match for you several time..." "The monotony of your trek through the Evil Sands of Ilgrennata is broken by the occasional oasis and one short vicious battle with a sandworm..." Nope, no XP. To an extent. If you establish the fiction of your campaign such that multi-encounter days don't make much sense, most of the time, the mechanics it's 'on you' for choosing to use are [i]all the classes & monsters[/i]. ;) OK, that's an overstatement, you could use a selection of classes, like just the full casters (& Barbarian, maybe?) or just the Fighter, Warlock, Monk & half-casters.... ...actually, neither of those sound that bad, now that I type them outloud... ...long and unproductive as this thread has mostly seemed, it does keep offering partial solutions like that. In this case, they can both be on the wrong side of the Elephant, though. Whether you're all about the Vtude, or all about the gam'n fun, (and, anti-GNS activist that I am, I don't concede that anyone is really /all/ one or the other) the Elephant can step on your toes. Though they might not attack. Animals are bizarrely aggressive in D&D. Consistency with things as abstract and fantastic as spell slots, ki points, and even CS dice, doesn't have to be consistent in the same way your car starting when you turn the key is meant to be consistent. And, even RL life consistency isn't the same as the kind you'd get from precisely enforcing a reality implied by the very limited scope of a game's rules. IRL, a person can be invigorated and ready to go after an hour nap or 15 minute of mediation, or still be groggy and out of sorts after sleeping 10 hours. Someone driven could go two or three days without sleep, someone depressed can barely get out of bed. Even reality isn't one-size-fits all that way, why should fantasy be? Also a good reason. ;) [/QUOTE]
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