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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7190461" data-attributes="member: 22779"><p>Umm, I dunno about anyone else, but, one of the first Conan stories I read had Conan battling assassin demons sent by Thoth Amon to kill the king. He certainly does fight his share of critters. But, then again, why are we differentiating here between encountering a "monster" and an unfriendly humanoid? They're all combat encounters. </p><p></p><p>IOW, Conan is getting into fights pretty much constantly throughout the stories. It's not like he has one fight, then a day or two later, he has one fight, then a day or two later he has one fight. And it really isn't the case that he has one, and only one, fight. </p><p></p><p>Most of the time, the stories revolve around having a series of encounters with nasty beasties.</p><p></p><p>A campaign which insists on one and only one fight every scenario must be incredibly boring to play.</p><p></p><p>And, since it's something that's specifically recognized by the guidelines, can we really call it an elephant in the room? Everyone knows this is true. You have problems with the game because you insist (whoever "you" happen to be) that there can be one and ONLY one fight. Ever. Never two. Never three. Only one. Every time.</p><p></p><p>And you're talking about consistency? Seriously? You never have reinforcements show up 5 minutes later? No one ever takes a bit of extra time getting to the fight, thus having a couple of encounters before a short rest? Ever? The elephant in the room isn't the idea that you need multiple encounters in an adventuring day to make the game run smoothly. The elephant in the room is people trying to pretend that they want consistent worlds but then run incredibly predictable games where the players know that they will only ever have one encounter per day and act accordingly.</p><p></p><p>Again, try varying it up a bit and most of the problems vanish.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7190461, member: 22779"] Umm, I dunno about anyone else, but, one of the first Conan stories I read had Conan battling assassin demons sent by Thoth Amon to kill the king. He certainly does fight his share of critters. But, then again, why are we differentiating here between encountering a "monster" and an unfriendly humanoid? They're all combat encounters. IOW, Conan is getting into fights pretty much constantly throughout the stories. It's not like he has one fight, then a day or two later, he has one fight, then a day or two later he has one fight. And it really isn't the case that he has one, and only one, fight. Most of the time, the stories revolve around having a series of encounters with nasty beasties. A campaign which insists on one and only one fight every scenario must be incredibly boring to play. And, since it's something that's specifically recognized by the guidelines, can we really call it an elephant in the room? Everyone knows this is true. You have problems with the game because you insist (whoever "you" happen to be) that there can be one and ONLY one fight. Ever. Never two. Never three. Only one. Every time. And you're talking about consistency? Seriously? You never have reinforcements show up 5 minutes later? No one ever takes a bit of extra time getting to the fight, thus having a couple of encounters before a short rest? Ever? The elephant in the room isn't the idea that you need multiple encounters in an adventuring day to make the game run smoothly. The elephant in the room is people trying to pretend that they want consistent worlds but then run incredibly predictable games where the players know that they will only ever have one encounter per day and act accordingly. Again, try varying it up a bit and most of the problems vanish. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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