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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ovinomancer" data-source="post: 7190954" data-attributes="member: 16814"><p>Wha?! Your point hinges on there being actual rules for encounters and only suggestions and guidelines for worldbuilidng -- it's totally not semantics to point out that there are no rules for encounter building, only suggestions and guidelines.</p><p></p><p></p><p></p><p>Right, okay, then you're now admitting that there are also rules for worldbuilding in the DMG, then? Because I'm pretty certain you're going to argue that point.</p><p></p><p>And the DMG is organized in increasingly smaller focus points -- worlds, encounters, specifics within encounters (treasure, monster building, options, etc). Do you actually need the encounter building rules to specifically tell you that they work hand in hand with the worldbuilding rules?</p><p></p><p>Let's go with an example -- pick any encounter you want to and then I'll show you where all the worldbuilding assumptions in that encounter are.</p><p></p><p></p><p>No, I've completely followed you. What I meant by that is that you're not arguing against what I'm actually saying anymore, you're arguing against something else, and that I'm not sure of. You haven't lost the thread in the sense of winning and losing, you've lost the thread of the argument as in you're not arguing the same thing anymore.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Again, <strong><em>three </em></strong>deadly encounters <strong><em>an adventuring day exclusively or mostly</em></strong>. I've bolded and italicized the portions you seem to keep missing in your quest to make it seem I'm arguing against deadly encounters in general. Ask my players, they'll disabuse you of that notion.</p><p></p><p></p><p>You're far too close to the trees; you keep missing the forest. Just having an encounter interacts with worldbuilding -- you've established this world is one in which encounters occur. Even saying that only heroes have encounters is a worldbuilding choice - you've chosen a world where the powers that exist recognize heroes and send them challenges. EVERY encounter works with worldbuilding. It may be slapdash or thorough, but it's still worldbuilidng.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7190954, member: 16814"] Wha?! Your point hinges on there being actual rules for encounters and only suggestions and guidelines for worldbuilidng -- it's totally not semantics to point out that there are no rules for encounter building, only suggestions and guidelines. Right, okay, then you're now admitting that there are also rules for worldbuilding in the DMG, then? Because I'm pretty certain you're going to argue that point. And the DMG is organized in increasingly smaller focus points -- worlds, encounters, specifics within encounters (treasure, monster building, options, etc). Do you actually need the encounter building rules to specifically tell you that they work hand in hand with the worldbuilding rules? Let's go with an example -- pick any encounter you want to and then I'll show you where all the worldbuilding assumptions in that encounter are. No, I've completely followed you. What I meant by that is that you're not arguing against what I'm actually saying anymore, you're arguing against something else, and that I'm not sure of. You haven't lost the thread in the sense of winning and losing, you've lost the thread of the argument as in you're not arguing the same thing anymore. Again, [B][I]three [/I][/B]deadly encounters [B][I]an adventuring day exclusively or mostly[/I][/B]. I've bolded and italicized the portions you seem to keep missing in your quest to make it seem I'm arguing against deadly encounters in general. Ask my players, they'll disabuse you of that notion. You're far too close to the trees; you keep missing the forest. Just having an encounter interacts with worldbuilding -- you've established this world is one in which encounters occur. Even saying that only heroes have encounters is a worldbuilding choice - you've chosen a world where the powers that exist recognize heroes and send them challenges. EVERY encounter works with worldbuilding. It may be slapdash or thorough, but it's still worldbuilidng. [/QUOTE]
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