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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7191146" data-attributes="member: 6785785"><p>Fair point. The forest would be more dangerous than the road, even if still relatively safe for that area. </p><p></p><p></p><p></p><p>I think it's pretty easy to address this by requiring a reasonable level safety and sanctuary in order to rest effectively. My understanding is that the 5E Adventures in Middle Earth game does exactly that. I mentioned earlier in the thread that I did this when I ran Curse of Strahd; I ruled that it was too unsafe to rest outside of settlements. Wolves and other children of the night would harry or otherwise interrupt the PCs, keeping them from resting. We didn't roll all these encounters out....instead, I narrated it the first night they camped in the wilderness, and then they realized the implications. They only tried it one other time, and they weren't surprised to not get a full rest. </p><p></p><p></p><p></p><p>I thought that it was used less often because all of the races were drawing away from each other, so men were going to the Shire less often....but I suppose that this may have also made it more dangerous, in some ways (wild animals), and maybe less so in others (bandits). </p><p></p><p>But still....a random encounter table for the area between the Shire and Bree would be much more tame than one say in the area between Osgiliath and Mordor, or the Fangwood, or Moria.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7191146, member: 6785785"] Fair point. The forest would be more dangerous than the road, even if still relatively safe for that area. I think it's pretty easy to address this by requiring a reasonable level safety and sanctuary in order to rest effectively. My understanding is that the 5E Adventures in Middle Earth game does exactly that. I mentioned earlier in the thread that I did this when I ran Curse of Strahd; I ruled that it was too unsafe to rest outside of settlements. Wolves and other children of the night would harry or otherwise interrupt the PCs, keeping them from resting. We didn't roll all these encounters out....instead, I narrated it the first night they camped in the wilderness, and then they realized the implications. They only tried it one other time, and they weren't surprised to not get a full rest. I thought that it was used less often because all of the races were drawing away from each other, so men were going to the Shire less often....but I suppose that this may have also made it more dangerous, in some ways (wild animals), and maybe less so in others (bandits). But still....a random encounter table for the area between the Shire and Bree would be much more tame than one say in the area between Osgiliath and Mordor, or the Fangwood, or Moria. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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