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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="CapnZapp" data-source="post: 7191644" data-attributes="member: 12731"><p>That is why the rules should have empowered the adventure writer or DM to vary the rest durations <em>for each adventure</em> in the same campaign with the exact same heroes.</p><p></p><p>The PHB could still have presented 1 hour and 8 hours as the assumed default. When the DMG and the DM doesn't say otherwise. </p><p></p><p>Point is: just changing it to five minutes/1 hour fixes nothing. Likewise, setting it to 1 day/1 week does not help.</p><p></p><p>The only true fix (apart from completely changing the mechanism, see "Encounter Points" for example) is to accept that for one adventure a 5 minute short rest is perfect, but for another its 1 day.</p><p></p><p>I predict that just as D&D has dragged the conservative naysayers screaming and kicking into the modern world so many times before*, it will happen again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*) remember when there were alignment restrictions on class, level restrictions on race, Hats of Non-Detection, months-long Charm Person spells, ten-round pre-combat buff parties, scry and teleport slaughters...? You shudder too? Ayep, the day will come when D&Ders will scratch their heads wondering why it took so many editions before the fixed rest sacred cow was slaughtered too.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7191644, member: 12731"] That is why the rules should have empowered the adventure writer or DM to vary the rest durations [I]for each adventure[/I] in the same campaign with the exact same heroes. The PHB could still have presented 1 hour and 8 hours as the assumed default. When the DMG and the DM doesn't say otherwise. Point is: just changing it to five minutes/1 hour fixes nothing. Likewise, setting it to 1 day/1 week does not help. The only true fix (apart from completely changing the mechanism, see "Encounter Points" for example) is to accept that for one adventure a 5 minute short rest is perfect, but for another its 1 day. I predict that just as D&D has dragged the conservative naysayers screaming and kicking into the modern world so many times before*, it will happen again :) *) remember when there were alignment restrictions on class, level restrictions on race, Hats of Non-Detection, months-long Charm Person spells, ten-round pre-combat buff parties, scry and teleport slaughters...? You shudder too? Ayep, the day will come when D&Ders will scratch their heads wondering why it took so many editions before the fixed rest sacred cow was slaughtered too. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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