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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7192806" data-attributes="member: 48965"><p>Is it any less consistent that adventurers are more prone to running into deadly encounters? How is that more or less consistent than if adventurers run into deadly encounters... the entire populace must run into them as well? It makes me question whether the issue really is one of consistency? </p><p></p><p></p><p></p><p>I'm not sure anyone is arguing against this though. I think consistency can be attained with either approach as long as you are... consistent with it. And yes I agree players do better in consistent worlds because they come to know what to expect and thus can make better informed decisions.</p><p></p><p></p><p></p><p></p><p>I agree the game has basic (hard?) rules... the way certain things work. I just don't agree a specific monster or NPC is one of those things.</p><p></p><p></p><p></p><p>No I agree it has implications for players and their characters... I don't agree it has to have implications on the wider world to have a consistent game. Adventurers and other ne'er to do's encounter monsters and NPC's more than the regular populace... that's consistent and has little impact on the world at large... </p><p></p><p>What I am saying is that a deadly encounter does not dictate the form that said deadly encounter takes and that when using 2-3 deadly encounters a day to balance the combat I don't believe it's impossible to come up with encounters that fit the environment without wide spread ramifications on the world at large. Now I can understand an aesthetic preference not to have to do this... but I don't agree that the approach itself has to have any more world building implications than the generic D&D tropes that are part of the game as a whole..</p></blockquote><p></p>
[QUOTE="Imaro, post: 7192806, member: 48965"] Is it any less consistent that adventurers are more prone to running into deadly encounters? How is that more or less consistent than if adventurers run into deadly encounters... the entire populace must run into them as well? It makes me question whether the issue really is one of consistency? I'm not sure anyone is arguing against this though. I think consistency can be attained with either approach as long as you are... consistent with it. And yes I agree players do better in consistent worlds because they come to know what to expect and thus can make better informed decisions. I agree the game has basic (hard?) rules... the way certain things work. I just don't agree a specific monster or NPC is one of those things. No I agree it has implications for players and their characters... I don't agree it has to have implications on the wider world to have a consistent game. Adventurers and other ne'er to do's encounter monsters and NPC's more than the regular populace... that's consistent and has little impact on the world at large... What I am saying is that a deadly encounter does not dictate the form that said deadly encounter takes and that when using 2-3 deadly encounters a day to balance the combat I don't believe it's impossible to come up with encounters that fit the environment without wide spread ramifications on the world at large. Now I can understand an aesthetic preference not to have to do this... but I don't agree that the approach itself has to have any more world building implications than the generic D&D tropes that are part of the game as a whole.. [/QUOTE]
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