Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 7192823" data-attributes="member: 6796241"><p>Been off this thread for a few days so rather than respond to anything directly I want to jump in with a thought as I think I started this tangent with the comment that PCs need only face 3 (deadly) encounters a day to be challenged.</p><p></p><p>It seems there is a disconnect between the idea of Adventuring Days and Mundane Days. Adventuring Days, with the expected 3-18 encounters, in my mind occur when the PCs decide to go and tackle some problem they think they can handle. Mundane Days represent the regular steady state of the world or region that they are in, and are not meant to push characters to their limits. This allows the mechanics to inform your world building. The same would hold true if there was 1 expected encounter a day since the deadliness of that single encounter would still have major implications for the state of the world.</p><p></p><p>There is also campaign building implications in the decision to use Days or Weeks as your unit of measure, as which is chosen will effect the type of pacing your campaign will have. To have variable pacing, at the very least, you would need the concept of rest only being allowed in "safe" locations, or you could base ability recovery on facing encounters with some sort of point system. I think that's the real "elephant" in that the current WoTC rule set does not include a good solution to allow variable pacing, which does appear to be an oversight that should be corrected in a future rule book.</p></blockquote><p></p>
[QUOTE="OB1, post: 7192823, member: 6796241"] Been off this thread for a few days so rather than respond to anything directly I want to jump in with a thought as I think I started this tangent with the comment that PCs need only face 3 (deadly) encounters a day to be challenged. It seems there is a disconnect between the idea of Adventuring Days and Mundane Days. Adventuring Days, with the expected 3-18 encounters, in my mind occur when the PCs decide to go and tackle some problem they think they can handle. Mundane Days represent the regular steady state of the world or region that they are in, and are not meant to push characters to their limits. This allows the mechanics to inform your world building. The same would hold true if there was 1 expected encounter a day since the deadliness of that single encounter would still have major implications for the state of the world. There is also campaign building implications in the decision to use Days or Weeks as your unit of measure, as which is chosen will effect the type of pacing your campaign will have. To have variable pacing, at the very least, you would need the concept of rest only being allowed in "safe" locations, or you could base ability recovery on facing encounters with some sort of point system. I think that's the real "elephant" in that the current WoTC rule set does not include a good solution to allow variable pacing, which does appear to be an oversight that should be corrected in a future rule book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top