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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7192913" data-attributes="member: 48965"><p>I am saying that if I created the above encounter table for my game it would serve two purposes listed below, though not necessarily presented in order of importance...</p><p></p><p>1. To provide a way to either measure or enforce the threat level/XP of the adventuring day for my PC's </p><p></p><p>2. To give/provide the chance that the PC's encounter a particular thing within the area.</p><p></p><p>What said chart doesn't do is tell me what the chances are for every NPC to encounter X... or how often does X encounter Y (where Y is a different monster) or how prevalent X is in a particular section of my world... all it tells me is what the PC's chances of encountering them are.... </p><p></p><p></p><p>I guess my counter question to you is why do you use the exact same chances to determine everyone encountering such things? Is Nix the NPC noble traversing the exact same path the adventurers take? Is he taking the same precautions? Is he as enticing a target? Is he as infamous or known as the PC's... In other words I don't do it that way because I don't see Nix as having the same chance of an encounter as the PC's. I'll also readily admit I tend to go with the narrative clause that most sword and sorcery fiction, high fantasy fiction, and even D&D fiction use in that adventurers are just more likely to encounter these things than those minding their business and looking to avoid desolate ruins, deep places in the wild, abandoned temples to old gods and so on.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7192913, member: 48965"] I am saying that if I created the above encounter table for my game it would serve two purposes listed below, though not necessarily presented in order of importance... 1. To provide a way to either measure or enforce the threat level/XP of the adventuring day for my PC's 2. To give/provide the chance that the PC's encounter a particular thing within the area. What said chart doesn't do is tell me what the chances are for every NPC to encounter X... or how often does X encounter Y (where Y is a different monster) or how prevalent X is in a particular section of my world... all it tells me is what the PC's chances of encountering them are.... I guess my counter question to you is why do you use the exact same chances to determine everyone encountering such things? Is Nix the NPC noble traversing the exact same path the adventurers take? Is he taking the same precautions? Is he as enticing a target? Is he as infamous or known as the PC's... In other words I don't do it that way because I don't see Nix as having the same chance of an encounter as the PC's. I'll also readily admit I tend to go with the narrative clause that most sword and sorcery fiction, high fantasy fiction, and even D&D fiction use in that adventurers are just more likely to encounter these things than those minding their business and looking to avoid desolate ruins, deep places in the wild, abandoned temples to old gods and so on. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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